// Management · RimWorld Mod
Archon Genes
Archon Genes A powerful, high-end genetic modification mod that introduces a set of 7 highly interdependent "Base Modules" and several devastating abilities.
Archon Genes
A powerful, high-end genetic modification mod that introduces a set of 7 highly interdependent "Base Modules" and several devastating abilities. When combined, these genes turn a standard pawn into an unmatched, god-like warlord — and unleash a permanent-enemy faction of Archon super-soldiers who will hunt your colony from orbit. WARNING: The Archon genes are incredibly powerful, but highly unstable. You must install all 7 Base Modules together on a single pawn. Missing even one base module triggers Archon Instability—a fatal condition causing rapid organ failure!
The 7 Base Modules
- The Supersoldier Gauntlet: Immune to pain, mental breaks, and extreme temps. Massive damage reduction.
- Archon-Level Superhealing: 20x healing speed, instant limb regeneration, perfect immunity to disease.
- The Lifeless Soldier: Absolute emotion suppression. Removes sleep, joy, and comfort needs. Psychic drone immunity.
- Absolute Mobility: Lightning speed, 400% carrying capacity, immune to traps and bullet stagger.
- Sensory Perfection: Perfect night vision, immaculate hearing, and flawless surgery/research speed.
- Environmental Adaptability: Total immunity to tox gas, polluted terrain, rot stink, and vacuum burns.
- Archon Hyper-Metabolism: 200% hunger rate compensated by 6x stomach capacity. Immune to food poisoning.
Archon Additions
Optional, supplementary genes. (Requires the 7 Base Modules to avoid Instability!)- Archon Learning: +20 to all skills, permanent Major Passion for everything, +20% Global Learning Factor.
- Archon Super-Soldier: Enhances melee/ranged damage, accuracy, and armor penetration. Blood naturally synthesizes Archite Go-Juice for permanent stat buffs with no addiction risk.
Archon Abilities
- Archon Flame / Flame Burst: Expels devastating hypergolic reactant from specialized pores to incinerate crowds in a massive cone or protective burst.
- Archon Acid: Sprays a sticky, hyper-corrosive substance that violently eats through advanced armor, flesh, and bone.
- Archon Coagulate: Nanobots mend all wounds instantly at the cost of nutrition, granting a massive physical boost.
- Archon Life Drain: Bite an enemy to drain nutrients, instantly infecting the wound and weakening the victim via defensive nanobots.
- Archon Teleport: Utilizing spatial distortion, translocate up to 60 tiles away, leaving behind a massive dense cloud of smoke.
- Archon Extinguish: A huge 14-tile burst of firefoam erupts from the caster, instantly extinguishing all flames.
- Archon Blood Boil: Superheats the blood in a targeted victim's internal organs, dealing internal burn damage. Induces immediate asthma, severe artery blockages, or uncontrollable vomiting depending on the organ targeted.
- Archon Warp: Bend space and time through Archite manipulation to instantly teleport to any location on the world map. The immense toll of the fold causes temporary Warp Sickness upon arrival.
Passive Archon Genes
- Archon Kinetic Shield: A permanent, biological energy shield that blocks 500 HP of incoming fire and regenerates over time. No apparel slot, no gear-tab clutter—just a shimmering bubble that soaks ranged fire. Shut down instantly by EMPs.
The Fallen Archons
A cabal of outerworldly Archon super-soldiers who abandoned the rim for the cold void. They appear in your world as a visible, permanently-hostile faction that exists only in orbit—each member a full Archon carrying all 7 Base Modules, a Kinetic Shield, and the Archon Flame.- Custom orbital fortresses: The Fallen Archons hold fortified space platforms with a fully hand-built interior—Archon defenders posted at their stations, automated turrets, life support, and captive prisoners you can free and recruit. There's even a flightworthy gravship to claim if you can fight your way to it.
- Raid them on your terms: Fly out and assault their stations for elite loot and prisoners—but their defenders are near-unkillable, plasteel-skinned, self-healing, and shielded. Bring everything you have.
Events
- Archon Ship Crash: A rare event. A cluster of ship chunks and a battered cryptosleep casket come screaming down onto your colony map. Sealed inside is a hostile enemy Archon—a super-soldier carrying all 7 Base Modules plus a Kinetic Shield and the Archon Flame ability. It stays dormant until one of your colonists opens the casket, so you choose when to start the fight. With its god-like superhealing and shield, it's a brutal mini-boss... but down it without killing it and you can capture and recruit the Archon for yourself.
- Archon Raid: Grow wealthy and powerful enough, and the Fallen Archons will come for you. The assault opens with an orbital bombardment—a wide barrage scattered across the heart of your colony to soften your defenses—followed seconds later by drop pods carrying an elite strike team of 1–5 Archons who descend to purge everything you've built. The Archons only strike through this scripted assault; they never join ordinary raids. A rare, recurring endgame terror for the very rich.
Requirements
- Biotech DLC (required—this is a genes mod).
- EBSG Framework (required).
- Vanilla Expanded Framework (required)—powers the Kinetic Shield and the hand-built Archon orbital bases.
- Odyssey DLC (optional, but required for the Fallen Archons faction, their orbital bases, and the Archon Raid).
- Combat Extended (optional)—when installed, Archon base turrets become CE charge blasters; otherwise they're standard mini-turrets.
Incompatibilities
Archon genes are a total overwrite of human biology and conflict with vanilla biotech genes such as Superclotting, Perfect Immunity, Total Healing, Strong Stomach, Robust Digestion, Disease Free, or Archite Metabolism.This mod is a personal project to fulfill the fantasy of playing a god-like creature in RimWorld. All images are vanilla-styled. Suggestions are welcome!