// Management · RimWorld Mod

Auto Miner Unit - Fully Automatic

Auto Miner Unit - Fully Automatic mod preview for RimWorld

Auto Miner Unit - Fully Automatic Introduction This is an expansion for “ - Auto Miner Unit” that adds a new Automatic Mining Unit Launcher.

Auto Miner Unit - Fully Automatic

Introduction

This is an expansion for “ - Auto Miner Unit” that adds a new Automatic Mining Unit Launcher. The automatic launcher can identify compatible scanned mining sites, select a target, place a blueprint for the appropriate mining pod, and launch it automatically once construction and refueling are complete. The original mod is still required. The current bottom command layout and configuration options may not be ideal yet. I plan to refine them based on player experience and feedback (if there is any). If you encounter any bugs, usability issues, or other problems, please leave a comment.

Requirements

  • Harmony https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
  • - Auto Miner Unit https://steamcommunity.com/sharedfiles/filedetails/?id=3695217619

New Features

  • Adds an Automatic Mining Unit Launcher using the building texture from the original launcher. It can identify land and asteroid mining sites and automatically construct prototype, standard, or asteroid mining pods as required.
  • Land and asteroid mining pods can be configured separately. Reachable asteroid targets are prioritized, and asteroid pods can optionally recover vacstone.
  • Supports First Discovered, Nearest, and Farthest target-selection strategies. Automation and target fuel levels can be configured separately for each launcher.
  • Launch range is calculated using the launcher's configured target fuel level. Completed pods wait for refueling when necessary, or remain at the launch position with a one-time notification if no theoretically reachable target exists.
  • The status panel reports automation, target, fuel, roof, and launch-position conditions. A roof over the launch position prevents automatic construction and launching.
  • Mod settings provide default fuel levels, automation states, and target strategies for newly built launchers, together with an option to reset all settings.

Changes to the Original Mod

  • When multiple mining pods reach an already occupied mining site, each additional pod halves the site's remaining mining time instead of being lost.
  • Adds a notification setting that can hide the immediate launch notification while retaining the arrival notification.

Rimefeller Compatibility

When Rimefeller is active, fuel-pipe connections are added to both the new automatic launcher and the original mod's mining unit launcher. Rimefeller is optional: https://steamcommunity.com/sharedfiles/filedetails/?id=1321849735

Research and Construction

The Automatic Mining Unit Launcher requires both Advanced Fabrication and Transport Pod research. The standard mining pod option requires its corresponding research. The asteroid mining pod control is hidden until all research required by the asteroid mining pod has been completed. These restrictions are ignored in God Mode.

Performance

Automation and status updates run at 250-tick intervals and are distributed across different ticks using building hashes. World targets and occupied destinations use shared caches, preventing every launcher from repeatedly scanning all world objects.

Credits

Author: Vorsel Original mod author: hint This expansion is based on “ - Auto Miner Unit.” The code for this mod was written with assistance from OpenAI Codex.