// Management · RimWorld Mod
Auto Miner Unit - Fully Automatic
Auto Miner Unit - Fully Automatic Introduction This is an expansion for “ - Auto Miner Unit” that adds a new Automatic Mining Unit Launcher.
Auto Miner Unit - Fully Automatic
Introduction
This is an expansion for “ - Auto Miner Unit” that adds a new Automatic Mining Unit Launcher. The automatic launcher can identify compatible scanned mining sites, select a target, place a blueprint for the appropriate mining pod, and launch it automatically once construction and refueling are complete. The original mod is still required. The current bottom command layout and configuration options may not be ideal yet. I plan to refine them based on player experience and feedback (if there is any). If you encounter any bugs, usability issues, or other problems, please leave a comment.Requirements
- Harmony https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
- - Auto Miner Unit https://steamcommunity.com/sharedfiles/filedetails/?id=3695217619
New Features
- Adds an Automatic Mining Unit Launcher using the building texture from the original launcher. It can identify land and asteroid mining sites and automatically construct prototype, standard, or asteroid mining pods as required.
- Land and asteroid mining pods can be configured separately. Reachable asteroid targets are prioritized, and asteroid pods can optionally recover vacstone.
- Supports First Discovered, Nearest, and Farthest target-selection strategies. Automation and target fuel levels can be configured separately for each launcher.
- Launch range is calculated using the launcher's configured target fuel level. Completed pods wait for refueling when necessary, or remain at the launch position with a one-time notification if no theoretically reachable target exists.
- The status panel reports automation, target, fuel, roof, and launch-position conditions. A roof over the launch position prevents automatic construction and launching.
- Mod settings provide default fuel levels, automation states, and target strategies for newly built launchers, together with an option to reset all settings.
Changes to the Original Mod
- When multiple mining pods reach an already occupied mining site, each additional pod halves the site's remaining mining time instead of being lost.
- Adds a notification setting that can hide the immediate launch notification while retaining the arrival notification.