// Management · RimWorld Mod

Awaken Persona Ritual

Awaken Persona Ritual mod preview for RimWorld

Adds the "Awaken Persona" psychic ritual (requires both Royalty and Anomaly DLCs).

Adds the "Awaken Persona" psychic ritual (requires both Royalty and Anomaly DLCs).

Channel void energies through a shard to awaken the dormant psychic intelligence within a monosword, plasmasword, or zeushammer — transforming it into a full persona weapon.

The target must have an unawakened eligible weapon equipped. A shard is consumed in the process. Ritual quality affects the psychological toll: a turbulent awakening may leave the bearer shaken (mod debuff), while a clean one forges a brief psychic resonance (mod buff).

Modded Personaweapons need to be defined as a simple xml paring so the ritual knows which weapons are valid and upgrade to what. Tell me what mods you need support for and I add it following example this for the vanilla Zeushammer:


Mapping_Zeushammer (defName is irrelevant but needs to be unique)
MeleeWeapon_Zeushammer (defName of the base weapon)
MeleeWeapon_ZeusHammerBladelink (defName of the persona Upgrade)


Obviously AI was used in making this, otherwise i could not have made this in just 3 hours.