// mod author
Geojak
// works All mods
Hostile Empire Space Faction
Adds a hostile renegade Empire Faction that raids you from space.
- mod
- 1.6
Map Designators
Adds practical right-click options designed for Odyssey or nomad playthroughs where marking each new map's natural resources by hand gets tedious.
- mod
- 1.6
Fungus is normal
Adds a new Precept between hating and loving fungus, where its reverted to a regular vegetable, like when ideology is not loaded.
- mod
- 1.6
Tribute Demand
A hostile faction has arrived at your colony's doorstep — and they want payment.
- mod
- 1.6
Extreme Weather Apparel
Pawns make smarter apparel choices when survival is on the line.
- mod
- 1.6
Crafting Unique
Crafters with skill 10 or higher have a 5% chance per crafted weapon to produce a unique variant instead of the normal item if a unique variant def for this weapon exists.
- mod
- 1.6
Raid Warning
Incoming (vanilla) threats are detected, sending you an advance warning with a time of arrival.
- mod
- 1.6
Infestation Drop
Adds two new threat incidents: infested ship crashes.
- mod
- 1.6
More Vanilla Xenos
Adds three hand-crafted xenotypes that use unused vanilla Biotech genes — no new genes added.
- mod
- 1.6
Orbital Military Assist
This mod enables requesting military assistance in space at the comms console if allied with the orbital trader Odyssey faction and the Royaltry Empire faction via an one line xml patch.
- mod
- 1.6
Simple Medieval
This mod fills the gap of vanilla medieval content without content bloat, balance nightmares or performance costs from large frameworks.
- mod
- 1.6
Noble Food
Makes all Nobles, not just conceited Nobles, have food requirements.
- mod
- 1.6
Seek Enemies - Mental Break Fix
Fixes a bug in the "Seek Enemies" mod where pawns on a mental break would still be force-moved toward enemies.
- mod
- 1.6
Awaken Persona Ritual
Adds the "Awaken Persona" psychic ritual (requires both Royalty and Anomaly DLCs).
- mod
- 1.6
Select All Colonists Keybind
Adds a configurable hotkey that selects all player-controlled pawns on the current map for quick drafting.
- mod
- 1.6
Advanced Recipes
Designed to provide, hopefully balanced, late-game production methods for otherwise scarce resources.
- mod
- 1.6
Imps Explode
Adds a new Living Bomb gene+hediff to impid tribal pawns, causing them to explode on death.
- mod
- 1.6
Tin foil hat / Slicecap niche
The Slicecap is redundant, there is no niche for it.
- mod
- 1.6