// Combat · RimWorld Mod
Ayameduki Races Combat Extended Patch
Overview This patches Ayameduki race mods to work with Combat Extended that weren't already patched or had missing content from CE's built in patcher.
Overview
This patches Ayameduki race mods to work with Combat Extended that weren't already patched or had missing content from CE's built in patcher. Load after the Ayameduki mods. Stats might be a bit crazy for some of the late game stuff (looking at you Idearn). If you don't like any particular stat or value you can use a mod like Character Editor, RIMMSqol, or another mod to change their values in game to your likingRecent update
- Added broad Combat Extended support for Outerm Race, including CE ammo and projectiles for the Tirion Tpheki and Tirion Cannon.
- Added Outerm race, body, summon, apparel, material, weapon, and hediff patch coverage.
- Added code-side compatibility for Outerm growing weapons under CE melee and the Idhale EX skill fix.
- Added a few missing follow-up patches for Littluna, Neclose, Saclean, Silkiera, and Zoichor content, mostly to fix XML warnings and errors caused by the original Aya mods.
Races already patched by CE:
Idhale Race Littluna Race Nearmare Race Neclose Race Saclean Race Solark Race Xenoorca Race Silkeria RaceRaces (and missing features) patched by this mod:
Chaoura Race Enforcer Boss Eveliet Race Idearn Race Idhale Race- Abysswear apparel
- Forbidden Armor
- Explorer apparel
- Fiend apparel
- Sentinel apparel
- Ts'vaot Rifle
- Ts'vaot Shotgun
- Mishmar Edge
- Hairetikos Armor
- English translation mod can be found here
- Thermoplate Armor
- Youko's Kimono
- Youko's Hairpin
- Solark Halevh elite race
- Shemash dress
- T'hom Neshikha weapon
- Abysswear apparel
- Imperial Armor
Notes, Features, and Issues
Here is a list of some notable changes/additions.- Requeen's Scouter Race has its transparency dialed up due to an issue with CE not being able to process the png if they are too transparent and throw errors.
- Requeen and Enforcer Boss mods have weapons that they use that have infinite ammo because I'm too lazy to make an ammoset. This shouldn't be a problem since they are super late game encounters anyways.
- Enemy Idhale Avonruach has a bug on Ayameduki's side where downing her instead of killing her outright after the Ts'vaot Shekhinah has reach 100% does not kill her, instead she becomes immortal. This has been fixed by this mod.
- Qualeela weapons Adama Helev and Tsemak Kiddon has no ammo system and can fire indefinitely, but they are regarded as swords and spears that can shoot illusionary weapons as their projectiles so it makes sense lore wise.
- Nearmare's Shofet railgun also has no ammo system and can fire indefinitely, but the description says it regenerates ammo so that should be fine.