[baku] Quiet Recovery
■ What does this mod do?
■ What does this mod do?
Resting pawns whose Moving has been reduced due to injury or illness prevents an infinite "fall → rescue" loop.
While resting, they will not engage in prohibited activities (such as recreation or various tasks).
When athletic ability exceeds a set threshold, monitoring will be stopped and they will return to normal AI.(I will ignore the AI's order for medical leave and make them work.)
■ Intervention Strength
Below the set threshold, resting will be prioritized (e.g., sleeping all day).
Above the threshold, they will function as normal AI (if they rest above the set threshold, they will use vanilla behavior).
■ Exclusion Specifications
Permanent injuries are not monitored.
Permanent declines such as aging/prosthetic limbs are not monitored.
Pregnancy is not included in the rest determination.
■ Load
Determination is performed once every hour (2500 ticks) in game time.
No processing every tick.
■ Prerequisite Mod
Harmony
※ Regarding Behavior
If a pawn exhibits strange behavior (such as "standing still" or "repeating waking and sleeping repeatedly"),
please let us know the circumstances (the pawn's health (type of injury or illness), Moving, and set threshold) at the time.
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■ 何をするMOD?
怪我などで運動能力が低下しているポーンを休養させ「倒れる→救助」の無限ループを防ぎます
休養中の間は禁止事項(娯楽・各種作業など)は実行しません
運動能力が設定しきい値を超えたら監視を解除し、通常AIへ戻します(AIの療養命令は無視して仕事をさせます)
■ 介入の強さ
設定しきい値以下では休養を最優先します(1日中寝続ける感じです)
しきい値以上では通常AIで活動します(設定しきい値以上でも休息する場合はバニラ挙動です)
■ 除外仕様
永久傷は監視対象外
老化/義足などの恒常低下は対象外
妊娠は休養判定に含めません
■ 負荷
判定はゲーム内時間で1時間ごとに1回(2500tick)
毎tick処理なし
■ 前提MOD
Harmony
※ 挙動について
変な挙動(「棒立ちになる」「起きて寝てを繰り返す」など)をした場合、
その時の発生状況(ポーンの健康状態(怪我・病気の種類)・運動能力・設定しきい値)をぜひお知らせください