Base Robots Expansion (1.2)
I recently changed some of the settings to build robots.
I recently changed some of the settings to build robots. Turns out that pawns will take all day going back and forth getting resources and their mood would tank. So I have created another mod to deal with the crafting insanity.
Instead of forcing a player to build a robot by hauling stack after stack of items I divided the resources into robot batteries and robot microchips.
Sadly I doubt there will ever be a way to repair robots due to the way Base Robots is coded. Since I don't have any c# knowledge I can not fix that mod. That is why I released Base Robots Expansion which I was able to do with nothing but xml and Krita.
Mod that adds extra functionality to Base Robots.
Adds more functions to Base Robots.
Adds research and research tab.
Adds parts to build robots.
Adds a workbench to build the robots.
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Store the batteries far away from fire.
~~~~~~~~~~~~~~~~~~~~~Load Directly Below Base Robots~~~~~~~~~~~~~~~~~~
All my future robots will require this. Feel free to make your own robots and add this as a required mod. If you are good at textures feel free to release a texture overhaul or get a hold of me on Steam.
Robots that require this mod:
Arctic SE Cleaning Robot
https://steamcommunity.com/sharedfiles/filedetails/?id=1668827073
Arctic SE Hauling Robot
https://steamcommunity.com/sharedfiles/filedetails/?id=1667269743
RoboJack
https://steamcommunity.com/sharedfiles/filedetails/?id=1668774441
MMX6 Mining Robot
https://steamcommunity.com/sharedfiles/filedetails/?id=1666140747
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Thanks to Mlie, the mod is now on 1.2!
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The prices are built around having other mods which supplement your income as well as the bots completely removing the need to satisfy pawn needs and wants. In my play-through I had so many robots that I didn't need to worry about food/clothes/psych/wishes.
Robots don't go crazy and they can even be used a mobile bombs/shields. I justified the prices due to all those effects.
(The meta was, windmill/solar/battery then tons of robots to do pawn work. I didn't like the idea of essentially cheating away half the game in an instant. Now it will actually take effort to create robots.)
BUT! you can customize the costs of every robot and part and even remove technology requirements as well and modify their speed and durability in the xml! .
Feel free to edit at your own content by using your favorite text editor heck even Wordpad can do it.
Each safely editable entry has a description and previous value if it had one.
Rimworld Mod folder is located by default in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
Mod Folder Numbers:
Base Robots Expansion 1680426495
Arctic SE Cleaning Robot 1668827073
Arctic SE Hauling Robot 1667269743
RoboJack 1668774441
MMX6 Mining Robot 1666140747