// Management · RimWorld Mod

Bedtime Drug Policy

Bedtime Drug Policy mod preview for RimWorld

Bedtime Drug Policy Adds a take before sleep checkbox to drug policies.

Bedtime Drug Policy

Adds a take before sleep checkbox to drug policies. Colonists take the drug once when entering a contiguous Sleep schedule block (right before lying down), then will not retake it until they leave Sleep. Mood / joy thresholds are ignored for bedtime doses. Optional: skip while still high, and max doses per day.

Included drugs

  • Sleep-Down — Sleepy counterpart to wake-up. Crushes Rest need, drives them toward bed, then leaves a short afterglow when it wears off. Shares wake-up chemical / addiction / tolerance.
  • Deep-sleep — Psychite sleeping tablet. Dulls minor pain, slightly speeds rest recovery, and nullifies Sleep Disturbed for about 8 hours. Cook or refine at a drug lab; milder addiction/tolerance than psychite tea.
  • Force-up — Hard go-juice cocktail for emergency wake-ups under anesthetic. Cuts anesthetic severity and remaining time (often ~2 doses). Satisfies go-juice addiction, short combat buffs, and a chance to heal physical scars. (requires Multi-analyzer research).

notice:

This mod require sleep schedule. If you not setting sleep, those policy is not working.