Milira Imperium CE Patch(more)
Combat Extended compatibility patch for Milira Faction: Milira Imperium.
Combat Extended compatibility patch for Milira Faction: Milira Imperium.
Covers carry weapons, colony turrets, ammo/recipes, and selected melee/apparel CE patches.
Strongly recommended: Milira CE Patch (pntfvur) for turret MiliraCE integration.
Do not enable alongside Thebslg.MiliraImperiumCEPatch. (conflict occured in many items)
NOT Patched
- Point Defense
This only works missile launcher and ground target. CE conversion of projectile make fail of PD works.
- Arc Emitter
Actually, arc emitter in stellaris 100% penetrate every armor. So this not required to CE armor system. Take 100% damage of that and hit neck and brain.
- Some Charged Range weapons
This require original miliraCE system. some weapon can not did like original
> can't use ranged weapon skills
> melee skill is not matched with real penetration scale
Balance (if exists) is matched when every multiplier is "1". I recommended to set that when using CE.
Now this mod using C#, source code is not included in mod. So, using external site to view source code.
gitlab: https://lab.i4624.info/public-space/miliraimperiumce
O_O I hate flying.
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update 1.0.7 (*test)
Now apparel statbase sharp and blunt setting can be changed.
if just stronger than normal milira - 0.5x is recommended.
normal setting - 1x is recommended (* they are stellaris faction)
--> final statbase is only adjusted. multiplier and base statbase is not adjusted in game.
if you more detailed patch, use
- CE manual patcher(https://steamcommunity.com/sharedfiles/filedetails/?id=3463185565) or
- RIMMSqol (https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457)
to item specific patch.
Neutronium setting is not working. if someone needed, I'll fix it
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Bug reports and balance feedback are welcome in the workshop comments.