// Management · RimWorld Mod

Beer Coat

Wear your beer. Drink your coat. Question nothing. Beer Coat adds a stuffable jacket crafted from fabric or leather and four bottles of beer. While worn, its gizmo lets a colonist consume stored beer charges for immediate hunger relief, an optional rest boost, configurable healin

Wear your beer. Drink your coat. Question nothing.

Beer Coat adds a stuffable jacket crafted from fabric or leather and four bottles of beer. While worn, its gizmo lets a colonist consume stored beer charges for immediate hunger relief, an optional rest boost, configurable healing, a mood memory, and a temporary pain-dulling buzz.

WHEN THE BEER RUNS OUT
By default, the drained garment becomes a sticky empty beer coat that remains wearable. Conversion, durability loss, drink messages, and starting charges are all configurable.

AUTOMATIC DRINKING
Optionally let hungry colonists drink from their coats automatically. Customize the hunger threshold, cooldown, and whether drafted or downed colonists are allowed to auto-drink.

Tabs keep every gameplay option organized:
- General: master enable, starting charges, durability loss, empty-coat conversion, and messages
- Sip Effects:
hunger, rest, injury healing, healing amount, and mood
- Buzz:
duration, pain, pain-shock threshold, and global work speed
- Auto-Drink:
enable, hunger threshold, cooldown, drafted behavior, and downed behavior
- Presets: balanced defaults and Default OP
Existing coats preserve their saved charge count. Charge-count changes apply to newly created coats.

No Harmony required.