BetterTweaksღ A modular quality-of-life mod and liteweight spiritual successor to Tweaks Galore with various tweaks and patches to remove some of the micromanagement aspects of the game, and improve the experience Every feature is independently toggleable from the mod settings sc
BetterTweaksღ
A modular quality-of-life mod and liteweight spiritual successor to Tweaks Galore with various tweaks and patches to remove some of the micromanagement aspects of the game, and improve the experience
Every feature is independently toggleable from the mod settings screen. All features are disabled by default, enable the ones you like and leave the rest off — no bloat, just the tweaks you want
Some tweaks require restarting the game to take effect
Current Features
Base Tweaks
Description
Haul+
Adds a dedicated Haul+ column to the Work tab with higher natural priority than Basic work. Pawns assigned to it will haul before performing other low-priority tasks. Also adds a Haul+ button to haulable items when you select them — mark any item for priority pick-up. Pawns assigned to Haul+ will grab marked items first
No Breakdowns
Disables annoying random breakdown events on all buildings. Existing broken buildings are not automatically repaired — this only prevents new breakdowns from occurring
Stackable Chunks
Allows stone and slag chunks to stack on a single tile up to a configurable limit (default: 15). Keeps your map tidy without hauling chunks constantly. *Requires a game restart after changing the setting
Hunters Can Use Melee
Removes the requirement for hunters to have a ranged weapon. Pawns assigned to Hunt will chase down prey and attack in melee range, must have a weapon equipped
Hay Doesn't Need Cooling
Prevents hay from rotting over time. No more cooled storage rooms just to keep animal feed fresh
Happy Smokeleaf
Tones down the smokeleaf high debuffs from -30% Consciousness and -10% Moving to a mild -5% each, making the drug no longer life-threatening. *Requires a game restart after changing the setting
Prisoners Don't Have Keys
Prevents prisoners from opening doors while breaking out or during a rebellion. Use the 'Hold Open' designation on doors inside prisoner areas to allow normal daily movement
Insulting Spree Nerf
Reduces the annoyance of insulting spree mental breaks by lowering the duration and chance to occur
Metals Don't Burn
Removes flammability from steel; lowers it to near-zero for gold and silver
Auto-cut Blight
Automatically designates blighted plants for cutting
Fahrenheit and Celcius in UI
Displays both temperature units alongside each other
Trade Spot / Drop-ship Spot
Designates where: visiting trader caravans gather / orbital trade deliveries land
Taint on Rot
Delays clothing becoming tainted until the corpse starts decomposing
No Job Authors
Removes the pawn restriction on crafting bills. When a bill is assigned to a specific colonist via the workbench right-click menu, any capable pawn can now pick it up and work it instead.
No Time Change Sounds
Mutes the sound effect that plays when clicking the game speed controls. (pause, normal, fast, superfast)
No Manhunter on Tame Fail
Prevents animals from going manhunter as a result of a failed taming attempt. An optional sub-setting also hides the "may attack" warning shown when designating an animal to tame.
Automatic Stump Chopping
Automatically designates stumps left behind by fire or blunt damage for cutting. Limited to your Home Area so pawns aren't sent chasing a single stump across the map when there's plenty of wood nearby.
Ideology Tweaks
Description
No Meme Limit
Removes the ideology meme cap
Auto-Convert
Automatically assigns priests/missionaries to convert eligible colonists
No Style Change Nagging
Prevents colonists from autonomously seeking out and redecorating buildings to match their ideology style.
Feedback & Requests
Have a tweak you want added? Leave a comment — this mod is actively maintained and growing.
I'll consider all suggestions each month and add tweaks that fit the mod's theme and scope, and will not be disabling comments to ignore the community
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.