// Management · RimWorld Mod
Bill Doors' Frostnova Expanded (Characters Edition)
This mod removes all other parts besides FrostNova (events, Yeti Squad, drones, etc.
This mod removes all other parts besides FrostNova (events, Yeti Squad, drones, etc.), retaining only the character, outfits, weapons, skills, and the like.
The code is newly written. I've tested it myself with no red/yellow error logs; functionality works. If you encounter any issues, feel free to provide feedback.
Update:
Default stat points can now be set (only affects initial stats).
Historical Updates:
True Death Exit:
If the player has enabled "one resurrection in a lifetime," when she truly dies, a unique sculpture item will be left on the spot: "Pure Originium Ice Crystal" (can serve as a permanent monument for the colony, providing extremely high beauty and a slight cold air effect).
Weather Interaction:
When the current map weather is "Snowfall," "Blizzard," or "Cold Snap," FrostNova's staff attack range increases and skill cooldown recovery speed improves.
During extreme heat weather (e.g., Heat Wave > 40°C), her movement speed and attack frequency are slightly reduced, reflecting her dislike of heat.
All additional stat settings (mood, traits, equipment modifiers) can now be adjusted or turned off.
Spoiler
FrostNova is a good kid; she does not have "Extremely High Expectations."
Added an ultimate skill that can attack all enemies on the map, dealing percentage-based damage. Cooldown settings adjustable. If the enemy has no defense: 1st hit: 50%, 2nd: 25%, 3rd: 12.5%, 4th: 6.25%.
I noticed the original mod had some negative buffs, like that beautiful outfit having a beauty stat of -3? Combustible ice?
I removed all of them and even added some positive buffs.
FrostNova joining will force-select the player's culture. Equipment forced to replace Legendary grade.
Spoiler
"Doctor, can you take me back to Rhodes Island?"
On Terra, we couldn't hold her gradually cooling hand;
But on the Rimworld, miracles are happening!
FrostNova arrives at your colony. This time, she is no longer tortured by Oripathy, no longer burdened by a heavy fate. She will become the brightest (and most invincible) star in your base, starting a brand new life!
On Terra, we couldn't hold her gradually cooling hand;
But on the Rimworld, miracles are happening!
FrostNova arrives at your colony. This time, she is no longer tortured by Oripathy, no longer burdened by a heavy fate. She will become the brightest (and most invincible) star in your base, starting a brand new life!
About the Join Event
The join event is determined by the storyteller you choose. If your storyteller cannot select this event, or if your other mods add many events that increase the event pool, the join event may not be drawn for many in-game days. You can manually trigger it via Dev Mode -> Trigger Event -> Select BDFNE_frostnovajoin.
About CombatExtended
Supported, but since I don't play CE, stability is not guaranteed.