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Bizarre Bloodlines

Bizarre Bloodlines Bizarre Bloodlines is a JoJo-inspired RimWorld mod about Hamon, Spin, Stone Masks, Pillarborn remnants, Stands, DISC horror, Requiem evolution, Saint Corpse relics, anomaly rituals, Green Baby pressure, and Over Heaven escalation.

Bizarre Bloodlines

Bizarre Bloodlines is a JoJo-inspired RimWorld mod about Hamon, Spin, Stone Masks, Pillarborn remnants, Stands, DISC horror, Requiem evolution, Saint Corpse relics, anomaly rituals, Green Baby pressure, and Over Heaven escalation. It starts with breathing, sunlight, steel balls, masks, ancient blood, and strange talents. It does not stay there.

Core features

  • Hamon. Train breathing, use Ripple techniques, stabilize allies, burn the wrong kind of flesh, and push sunlight through the body in increasingly unreasonable ways.
  • Spin. Practice rotational geometry, use steel balls, align to the Golden Ratio, and turn movement into a weaponized argument with physics.
  • Stone Mask and Pillarborn content. Risk blood rituals, sunlight weakness, stasis, ancient hostile bodies, Red Stone of Aja escalation, and Ultimate Being progression.
  • Stands. Pawns can awaken Stands with profiles, stats, manifestations, technique bundles, mastery, worthiness, and progression routes.
  • DISC mechanics. Some powers can extract, store, implant, record, or steal Stands and consciousness. This is not medicine.
  • Bound Item, Autonomous, Last Will, and Embodiment Stands. Stands may appear as weapons, autonomous entities, posthumous disasters, body transformations, or living item-bodies.
  • Requiem evolution. Some Stands have unique Requiem forms. Others can still evolve through generic Requiem power.
  • Saint Corpse route. Trace and graft Saint Corpse parts, awaken unique Saint Stands, fuse relic laws, and turn a pawn into a living reliquary.
  • Green Baby and Over Heaven route. Anomaly-linked rituals can push a Stand user toward a late-game Heaven route and absurd post-route power.
  • Enemy integration. Raiders may bring Hamon users, Spin users, Stand users, Embodiments, and rare specialized threats depending on Bizarre Difficulty.
  • In-game Codex. Discovery-based guide entries explain major systems without dumping every spoiler at the start.

DLC / dependency requirements

  • Royalty
  • Ideology
  • Biotech
  • Anomaly
  • Odyssey
  • Harmony

Compatibility note

This mod changes many systems: pawns, hediffs, skills, abilities, raids, rituals, world sites, relics, Stand profiles, and UI displays. It may be incompatible with some mod lists. If you report a conflict or bug, please include:
  • Player.log / error log
  • Your full mod list
  • A Steam collection if the issue depends on many mods
  • A short description of what happened before the issue

Character Editor note

Hamon and Spin use real skill records as part of their visible presentation, but their progression also uses internal Bizarre Bloodlines systems. The vanilla skill panel has a scroll fix, but some pawn editor mods draw their own skill UI and may still display long skill lists awkwardly.

Design note

This is a power-fantasy sandbox mod inspired by bizarre bloodlines, unfair powers, cursed inheritance, impossible bodies, and escalation that should probably not be approved by any ethics board. Some powers are dangerous. Some powers are unfair. Some powers will make a pawn look less like a colonist and more like a walking legal incident. OP? Maybe no, maybe yes.