Bottomless Brew
Bottomless Brew adds a magical Bottomless Brew Keg — a 1x1 Production building that endlessly generates alcohol with no ingredients, power, or refueling.
Bottomless Brew adds a magical Bottomless Brew Keg — a 1x1 Production building that endlessly generates alcohol with no ingredients, power, or refueling. Pair free booze with a configurable intoxication aura, drunk tiers and memories, hangover/enlightenment hediffs, and for story incidents for comedy, chaos, or controlled testing.
WHAT IT DOES
- Endless alcohol production on a timer (stack size and interval fully configurable)
- Auto-detects alcoholic drinks from vanilla and other mods at startup — no manual patches
- Intoxication aura that raises AlcoholHigh severity over time inside a radius
- Drunk tiers (tipsy → drunk → wasted → blackout) with mood memories
- Optional hangover after sobering up, permanent keg enlightenment from a special event
- Optional animal pass-out / mental chaos for trap and raid disruption setups
- Four toggleable storyteller incidents that require a keg on the map
BUILDING
- Architect → Production: Bottomless Brew Keg
- Cost: 50 steel, 60 wood, 2 components (WorkToBuild 900)
- 1x1, rotatable, no power, no fuel, no ingredients
- Inspect pane shows output mode, drink type, aura status, and timing
DRINK OUTPUT AND MOD COMPATIBILITY
- Scans loaded mods for ingestible alcohol (AlcoholHigh hediff and common alcohol def names)
- Preferred drink, random output, or per-drink enable/disable
- Enable all / disable all for the detected drink list
- Console log button prints every detected alcohol def
- Works with modded beers, wines, spirits, and other alcohol items without XML patches
INTOXICATION AURA
- Master enable for production and aura independently
- Radius (about 1–20 cells), check interval, severity gain per check
- Mental break chance while drunk (can be disabled)
- Animal pass-out chance for wildlife / colony animals
- Target filters (each on/off):
colonists, prisoners, slaves, guests, hostiles, colony animals, wild animals, fish/aquatic
DRUNK TIERS, MEMORIES, AND HEDIFFS
- Configurable tier thresholds: tipsy, drunk, wasted, blackout
- Tier memories: funny, good, bad, weird, and unknown flavors
- Drunk animal sightings can create colony memories
- Temporary bottomless hangover hediff + memory after sobering from wasted
- Life-changing night can grant permanent keg enlightenment (positive hediff) + long mood memory
- Master toggles for memories, hangover, enlightenment, and drunk-animal memories
AURA PRESENTATION (VFX / SOUND)
- Bubble, mist, and water-ripple flecks in the aura
- Vanilla brew/drink one-shots at the keg; adjustable ambient interval
- Drunk vocalizations for humanlikes and animals (species-appropriate)
- Per-system toggles: aura VFX, ambient sound, vocalizations
- Fleck count, VFX interval, vocalization chance and cooldown
STORY EVENTS (require a keg on the map; each toggleable + frequency scale)
- Drunken Raid — raiders spawn already hammered; fights may collapse into chaos
- Sneaky Visitors — neutrals sneak in to drink and pass out (easy capture tests)
- Keg Party — allies party at the keg; enemies may crash the party (chance configurable)
- Life-Changing Night — wanderer (and optional animal companions) get wasted, may join, animals may tame
- Per-incident tuning: raid drunk severity ranges, party enemy crash chance, max companions, animal join chance
MOD SETTINGS (8 tabs)
- Production, Aura, Memories, VFX/Sound, Incidents, Targets, Drinks, Utilities
- Reset to Defaults — balanced play, aura can affect all pawn types
- Reset to OP — max production and aura; hostiles and animals only (trap / chaos preset)
- Full slider and checkbox control for production, aura, incidents, sounds, visuals, and filters
USE CASES
- Free colony booze and comedy storytelling
- Drunk-animal / drunk-raid trap testing (OP preset)
- Cross-mod alcohol stress tests (auto-detected drink list)
- Party and recruitment event flavor
Configurable chaos — dial it from quiet free beer to full keg mayhem.
No Harmony required. Safe to add mid-save (building only).