// Management · RimWorld Mod

Cab's Beat The Meat [1.0/B19] Usgiyi Fork

Cab's Beat The Meat [1.0/B19] Usgiyi Fork mod preview for RimWorld

I decided to update this to B19 since it hadn't been updated by the maintainer.

I decided to update this to B19 since it hadn't been updated by the maintainer.
I ended up adding humanoid specific meats in case someone wanted to keep the negative thoughts for eating humanoid meat while also being able to turn it into steak/sausage and compress it into packages of meat.

I see the original mod has been updated to 1.0, but I will leave this mod up just in case anyone wants the little extra I added to the mod.

Original mod
https://steamcommunity.com/sharedfiles/filedetails/?id=946791460

Do you enjoy hunting everything that moves but your giant walk in freezer gets full of stacks and stacks of meat from different animals? Have too much insect meat but do not want to let your colonists know that they are actually eating creepy crawlers?

Well, now you can fill it with stacks of bacon, or steaks, even fish if you want a healthy diet, or maybe sausages if you feel the need for food and innuendos.


FEATURES


- turn any form of meat into sausages, steak, fillets & bacon (pork & turkey meat only)
- insect and human/alien meat will lose its debuff after turning into sausage, steak or fillet (since the colonists can't tell what the sausage is made of anymore)
- these meats can be packaged and stored using the butcher table or crafting spot (to save space)
- packaged meat will need to be unpacked before it can be eaten/used.

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This mod lets you turn all your different kinds of meat into sausages, steaks, bacon(pork&turkey only) or fish fillets at the butcher table or crafting spot. They have twice as much nutrition (0.1) as regular meat, but also take 2 regular meat to make one piece and can be used normally in any kind of meals.

If you're still running out of space you can neatly package all your quality meat and store them more efficiently. This can be done at the butcher table or crafting spot. To use the meat, you just need to unpack it and its ready for eating.

Since the recipes take any kind of raw meat, it's up to you what kind you use for each.
This mod is aimed to ease storage issues, as a Quality of Life improvement or for roleplay.

FAQs



Can people tell they're eating human/alien/insect meat?

No, the raw meat just gets converted to a different type of meat (the sausage/steak/fish) that works exactly like normal non-human/alien meat (like beef for example). So you dont get the "Ate insect meat" or cannibalism negative thoughts.

* Added humanoid steak and sausage that have the same debuffs as human meat. Use it if you want the negative thoughts.

Do you get debuffs for making sausages with human meat?

No, changing the human/alien/insect meat into a sausage/steak/fillet for example does not give anyone a debuff. However butchering a human/alien will still give the normal debuffs because this mod does not have anything to do with that. This mod only adds the ability to make the 4 different kinds of meat and save space by packing said meat into packages.

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Original Developer: Cabdono
Original Mod Updated to 1.0
https://steamcommunity.com/sharedfiles/filedetails/?id=946791460

Prepare your meat into Bacon, Steaks, Sausages and Fish fillets!
Optimize your freezer!

V2.1.2 Target Version change. Mod works in 1.0 with no changes.
V2.1.1 Added humanoid specific meats. (Sausage and steak)
V2.1.0 Updated to B19 by Usgiyi

V2.0.0
Updated to B18 by Walking Problem

V1.1.1
Fixed Unpacking sausages