// Management · RimWorld Mod
CE Accuracy and Firepower Analyzer
Introduction: This mod provides an in-game analysis tool for approximately simulating weapon hit chance, ballistics, and firepower output in a CE environment.
Introduction:
This mod provides an in-game analysis tool for approximately simulating weapon hit chance, ballistics, and firepower output in a CE environment. The author has been a CE player since first getting into RimWorld, but has always been troubled by CE's complex stats, such as weapon sway, recoil, sights efficiency, and more. Without clear tutorials, even understanding what each stat means can be quite difficult, let alone intuitively judging the effect of each stat. For a long time, the author's judgment of weapon strength was basically based on stereotypes and intuition. This mod attempts to simulate CE ballistics and hit mechanics, then uses that basis to calculate DPS, total damage, hit chance, ballistic distribution, and other data. In the author's very small-scale tests, actual hit rates were generally consistent with the mod's simulation. Hopefully, it can help players more intuitively understand and compare the differences caused by weapons, shooters, shooting environments, and other conditions in a CE environment.All code and text were AI-generated.
If you prefer to avoid AI-generated content, feel free to pass this mod by.How to Use
After opening the "CE Accuracy and Firepower Analyzer" window in game, you can enter parameters manually, or directly load the currently selected weapon, shooter, and target.Features:
- Calculates values directly related to weapon strength, including first-shot hit chance, average hit chance, single-magazine output duration, magazine DPS, 60-second DPS, sustained fire rate, total magazine damage, and more. These are used to observe a weapon's firepower density, sustained output, and related attributes in a CE environment.
- Comparison Snapshot: saves the current data as a comparison snapshot, allowing horizontal comparison of how different weapons, ammunition, shooters, or target conditions affect each value.
- Analysis modes: choose from multiple modes such as ballistic density, single burst, and timeline, making it easier to visually inspect ballistic distribution in both a single burst and the overall sample set.
- Obstacle consideration: can read obstacles near the line of fire and provides an interface for manually adding or editing obstacles, used to approximately observe the effect of line-of-fire obstruction. (The reading part has not been released yet.)
- Provides many configurable options, such as smoke density, darkness level, shooting distance, target movement, night vision efficiency, shooting mode, and more.
- Selectable targets: can load the target's collision box, armor values, and other values to observe weapon performance against different targets. Several preset data entries can also be selected.
- Turret support: dedicated support is provided for turret weapons and turret shooters. Turrets should also be loadable as targets.
Notes:
Regular DPS calculation takes into account explosive damage, bullet damage, area explosive damage, and other supported damage entries. Fragment damage is not included in regular DPS and is listed separately. Laser ammunition now has limited support through instant-ray trajectory and CE laser damage falloff approximation. Special ammunition such as tandem missiles and nuclear warheads still does not have dedicated support. This mod is an approximate analysis tool for comparison. It does not guarantee a complete reproduction of Combat Extended's internal calculation results.Changelog:
- 2026.6.11: Added limited support for laser/instant trajectories, with laser direct damage estimated through the CE laser damage falloff formula. Fixed several bugs.
- 2026.5.19: Added obstacle consideration and an interface for manually adding or editing obstacles.
Source and License:
Source code: https://github.com/wzw79248/CE-Accuracy-and-Firepower-Analyzer This mod is released under the CC BY-NC-SA 4.0 license. This mod depends on Combat Extended and contains analysis, adaptation, and presentation based on Combat Extended mechanics and content. Combat Extended is also released under the CC BY-NC-SA 4.0 license. Combat Extended: https://github.com/CombatExtended-Continued/CombatExtendedPossible Future Plans:
- Automatic shooting mode switching
- Adding support for special ammunition such as tandem missiles and nuclear warheads