CE Reasonable Charge Weapons
Reduce the armor penetration of charge weapons changed by Combat Extended.
Reduce the armor penetration of charge weapons changed by Combat Extended.
If you have ever played with Combat extended and have had to fight centipede blasters then you know that even with the most advanced armor researched, you might as well have your pawns fight in bikinis. Armor does nothing against some charge rounds and other rounds are completely useless on any armor.
This mod brings the armor penetration of charge rounds into a reasonable range. Centipedes will no longer gun down your pawns like they're wearing just t-shirts, but you’re going to need something big to deal with big mechs.
It may be the intended design of the CE devs to make Mechs extremely dangerous, but I want my very expensive sci-fi armor to work.
I included a slight buff to the super heavy mechs armor for a little balance.
Q and A:
Can this be added/Removed mid save?
- Added: Yes, it’s just a patch.
- Remove: You should never remove a mod even if the mod author says it’s safe. (low risk but use caution)
Will I get any errors?
- Maybe If you are playing without Biotech. With the limited testing I've done (with and without Biotech) I have seen no errors. Biotech is listed in the required mods, but you could probably go without it.
Is this compatible with "X"?
- Most likely yes. It changes the ammo in Combat extended so anything that uses that ammo with also be changed.
Are there going to be updates?
- Yes, I still have to further balance the values and I might include other ammo later.
What’s wrong with CE?
- Nothing. It’s a perfect mod made and maintained by very dedicated and competent people. I just have a different idea of how well armor should work.
How do I report a problem?
- Leave a comment.