Gas your enemies with this extremely dangerous chemical!
Gas your enemies with this extremely dangerous chemical!
Features:
A new gas. (IEDs dont work due to a framework error?)
Please send feedback, not fully tested. (Features such as crafting)
This will not receive more updates due to me not being able to update the workshop for some reason. If you want to use this for yourself and upload it, I dont mind, just remember to put my username in the description please!
My collection of my mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3319958771&edit=true&previewid
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou