// Management · RimWorld Mod
CleanTechExpanded
CleanTechExpanded: Nanotech Cleaning Technology CleanTechExpanded is a lightweight and practical mod that introduces a series of “Nano Cleaners”—automated cleaning devices for your colony.
CleanTechExpanded: Nanotech Cleaning Technology
CleanTechExpanded is a lightweight and practical mod that introduces a series of “Nano Cleaners”—automated cleaning devices for your colony. From the entry-level Mark I to the futuristic Mark III, enjoy progressive cleaning tech that reduces daily maintenance burdens.🧼 Features
- Mark I: Cleans once per hour, requires restart every 8 hours.
- Mark II: Cleans every 30 minutes, requires restart every 24 hours.
- Mark III: Cleans every 0.25 hours (15 minutes), never requires restart—now with enhanced visual effects.
- Operates only within fully enclosed indoor spaces with an intact roof. Functions normally even in vacuum or oxygen‑free environments, as long as the room is sealed and roofed.
- Will not activate if placed outdoors, near map edges, or in rooms with missing roof sections.
- Requires connection to the electrical grid; exposure to rain may cause short‑circuiting and shutdown.
- Includes icon prompts for power status, outdoor placement, and restart state.
- Each tier has distinct cost and research requirements; building work times rebalanced for gameplay flow.\n
- Supports removal and reinstallation (minifiable), allowing flexible layout adjustments.
🐞 Bug Reports
Spot a bug or issue? Help improve the mod by submitting a bug report via the form below: 👉 Submit Bug Report (Google Form) 📬 Contact: [email protected]📜 Changelog
🆕 Added:- New status icons: No Power / Outdoors / Restarting
- Power system added: Requires power grid connection; rain exposure can cause shutdown
- Buildings are now minifiable (can be uninstalled and reinstalled)
- Added Simplified Chinese language support
- Updated Mark III texture with better visual quality
- Enhanced building descriptions with clearer usage instructions
- Significantly optimized cleaning logic for better performance
- Inspector now shows more real-time status information
- Rebalanced construction work time to improve gameplay flow
- Fixed bug where buildings could not be placed on occupied tiles
- Fixed timer not stopping at zero in the Inspector UI
- Corrected translation order for “Restarting” and “Restart Complete”
- Added Mark I / II / III cleaning devices
- Introduced “Clean Tech” research branch
- Added visual cleaning effects
🚀 Planned Features
- Add Mod Settings configuration options
- Support more languages (open to requests!)