// Management · RimWorld Mod

Clear Skies

Clear Skies mod preview for RimWorld

For when you'd rather fight raiders than bad weather.

For when you'd rather fight raiders than bad weather. Extra attacks every 3 days.

Your faction will be a New Arrivals.
Start with 10 people, chosen from 10.
Start with research: Geothermal power
Start with research: Watermill generator
Start with research: Gun turrets
The stat "construction speed" will be universally multiplied by 300%.
The stat "smoothing speed" will be universally multiplied by 300%.
The stat "mining speed" will be universally multiplied by 150%.
The stat "mining yield" will be universally multiplied by 150%.
The stat "global work speed" will be universally multiplied by 150%.
The stat "construct success chance" will be universally multiplied by 150%.
The stat "repair success chance" will be universally multiplied by 150%.
The stat "carrying capacity" will be universally multiplied by 150%.
The stat "deterioration rate" will be universally multiplied by 50%.

Incident created:
-Enemy raid
-Transport pod crash

Incident(s) disabled:
-Flashstorm
-Heat wave
-Cold snap
-Toxic fallout
-Volcanic winter

Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.

Start with:
-Granite blocks x15000
-Steel x5000
-Wood x2000
-Component x200
-Cloth x200
-Packaged survival meal x200
-Glitterworld medicine x100
-Gold x500
-Silver x1000
-Bluefur jacket x10
-Lizardskin button-down shirt x10
-Lizardskin pants x10
-Revolver x2
-Autopistol x2
-Bolt-action rifle x2
-Assault rifle x2
-Pump shotgun x2
-Steel mace x2
-Cow x5

Tags

  • scenario