// Management · RimWorld Mod

Sanctuary

Sanctuary mod preview for RimWorld

Strong walls, simple tech, characters who do what they must.

Strong walls, simple tech, characters who do what they must.

Your faction will be a New Arrivals.
Start with 10 people.
Your people will be between 19 and 44 years old.
All characters have a 33% chance to start with trait: Psychopath
All characters have a 33% chance to start with trait: Cannibal
All characters have a 66% chance to start with trait: Trigger-happy
All characters have a 33% chance to start with trait: Brawler
All characters have a 66% chance to start with trait: Iron-willed
All characters have a 66% chance to start with trait: Tough
All characters have a 66% chance to start with trait: Industrious
Start with research: Farming
Start with research: Packaged survival meal
Start with research: Beer brewing
Start with research: Pemmican
Start with research: Hydroponics
Start with research: Tree sowing
Start with research: Smithing
Start with research: Basic fuses
Start with research: Basic battery
Start with research: Circuit breakers
Start with research: Gun turrets
The stat "global work speed" will be universally multiplied by 125%.
The stat "mining speed" will be universally multiplied by 125%.
The stat "farming speed" will be universally multiplied by 125%.
The stat "plant work speed" will be universally multiplied by 125%.
The stat "cleaning speed multiplier" will be universally multiplied by 125%.
The stat "construction speed" will be universally multiplied by 125%.
The stat "construct success chance" will be universally multiplied by 125%.
The stat "repair success chance" will be universally multiplied by 125%.
The stat "surgery success chance factor" will be universally multiplied by 125%.

Incident(s) disabled:
-Solar flare
-Short circuit
-Volcanic winter
-Toxic fallout

Start with:
-Granite blocks x4800
-Steel x1200
-Wood x800
-Cloth x600
-Component x200
-Silver x200
-Gold x100
-Glitterworld medicine x50
-Packaged survival meal x300
-Wooden club
-Plainleather jacket
-Revolver x5
-Assault rifle x5
-Steel knife x8
-Steel axe x2
-Vanometric power cell x2
-Husky x1
-Labrador retriever x1
-Chicken x12
-Venison x50
-Horse meat x100
-Raccoon meat x50
-Potatoes x200

Tags

  • scenario