// Management · RimWorld Mod

Colony to Nation

Colony to Nation mod preview for RimWorld

Year is 2200 and all the Galactic nation's aiming to expand, in all of the star system's there is one most valuable star system "Azura 01" but everyone has its claim's you are chosen to be independent colony from your empire, now choose your destiny.

Year is 2200 and all the Galactic nation's aiming to expand, in all of the star system's there is one most valuable star system "Azura 01" but everyone has its claim's you are chosen to be independent colony from your empire, now choose your destiny. Claim this world for your empire or be the empire !

You will need these mods! Not İncluded in the list because i couldnt find in workshop :))
you can find these at Official Ludeon Forum

Rimfire with Combat Realism Patch
High Caliber with Combat Realism Patch
EPOE with Combat Realism Patch



Your faction will be a New Arrivals.
Start with 10 people.
Arrive in drop pods.
Player starting characters have a 90% chance to start with trait: Iron-willed
Player starting characters have a 90% chance to start with trait: Industrious
Player starting characters have a 100% chance to start with trait: Android
Start with research: Passive cooler
Start with research: Devilstrand
Start with research: Brewing
Start with research: Carpet making
Start with research: Smithing
Start with research: Drug production
Start with research: Psychite refining
Start with research: Wake-up production
Start with research: Go-juice production
Start with research: Penoxycyline production
Start with research: Refining
Start with research: Autodoors
Start with research: Hydroponics
Start with research: Electric smelting
Start with research: Electric cremation
Start with research: Colored lights
Start with research: Machining
Start with research: Explosive IEDs
Start with research: Incendiary IEDs
Start with research: Mortars
Start with research: Microelectronics basics
Start with research: Tube television
Start with research: Gun turrets
Start with research: Firefoam
Start with research: Moisture pump
Start with research: Geothermal power
Start with research: Medicine production
Start with research: Component assembly
Start with research: Multibarrel weapons
Start with research: Pemmican
Start with research: Ship cryptosleep caskets
Start with research: Ship antimatter reactor
Start with research: Ship antimatter propulsion
Start with research: Ship computer core
The stat "Learning Speed Factor" will be universally multiplied by 200%.
The stat "reload speed" will be universally multiplied by 100%.
The stat "aiming time" will be universally multiplied by 10%.
The stat "smithing speed" will be universally multiplied by 200%.
The stat "tailoring speed" will be universally multiplied by 200%.
The stat "smithing speed" will be universally multiplied by 200%.
The stat "sculpting speed" will be universally multiplied by 200%.
The stat "door opening speed" will be universally multiplied by 50%.
The stat "work speed factor" will be universally multiplied by 200%.

Incident(s) disabled:
-Psychic soothe
-Eclipse
-Psychic drone
-Solar flare
-Heat wave
-Cold snap
-Short circuit
-Flashstorm

Can never build:
-Ship cryptosleep casket
-Ship reactor
-Ship structural beam
-Ship engine
-Ship computer core

Tags

  • scenario