Craftable Luciferium
V1.04 This mod makes the drug Luciferium craftable. Access was always the biggest deterrent for me when deciding whether to administer Luciferium. In order to not completely throw off game balance, the crafting cost is fairly high per unit. As of V1.03 it is possible to remove Lu
V1.04
This mod makes the drug Luciferium craftable. Access was always the biggest deterrent for me when deciding whether to administer Luciferium. In order to not completely throw off game balance, the crafting cost is fairly high per unit.
As of V1.03 it is possible to remove Luciferium addiction. Because Luciferium nanites have tampering protection, the process is rather volatile and may cause unintended health issues.
Research prerequisites:
- Medicine Production
- Component Assembly
Crafts at the Machining Table using:
- 1x Advanced Component
- 5x Uranium
- 5x Gold
- 5x Plasteel
Skill requirement to craft:
- 10 Crafting
- 8 Medicine
Nanite extraction research prerequisites
- Luciferium Crafting
Luciferium Extraction Device crafts at the Fabrication Table using
- 2x Advanced Component
- 10x Component
- 50x Uranium
- 2x Simple Prosthetic Arm
- 1x EMP Grenade
Skill requirement to craft
- 10 Crafting
VERSION 1.04 Changes
- Mod should work with RimWorld 1.6 now. Please let me know if you run into any issues.
VERSION 1.03 Changes
- Updated the supported version tag to avoid warnings in log.
- Introduced the Luciferium Extraction Device.
- Introduced the medical operation Extract Nanites, which will end Luciferium addiction if successful.
- Please note that attempting to extract luciferium from a pawn that is missing several extremities may prove fatal.
VERSION 1.02 Changes:
- Updated for use with V1.0.0 of RimWorld.
- Luciferium now craftable in Machining Table instead of Drug Lab.
- Based on user feedback I have reduced the required materials rather heavily.
- Since research has changed a bit with the new version of RimWorld, Luciferium Crafting now requires Advanced Fabrication.
- Made some other changes to comply with updates made after 1.01 went live.
VERSION 1.01 Changes:
- Improved mod description (you're reading it).
- Removed some random comments left behind from earlier.
- Unfinished luciferium now looks like luciferium rather than an unfinished component.
- Mod is now available on GitHub.
- Cried because I am now hooked on modding.