// Weapons · RimWorld Mod

Craftable Royalty Weapons

Introduction Requires Royalty DLC Allows crafting of the Monosword, the Plasmasword and the Zeushammer (both linkable and non-linkable versions) through a single techprint-locked research.

Introduction

Requires Royalty DLC Allows crafting of the Monosword, the Plasmasword and the Zeushammer (both linkable and non-linkable versions) through a single techprint-locked research. Now also allows the crafting of the psyfocus equipment such as the Psyfocus staff, shirt, vest, helmet and robes through another techprint-locked research. No combat stats such as weapon damage or armour resistances have been changed by this mod. Only the crafting costs have been arbitrarily set by this mod.

Research

Ultratech Weapons - Requires the techprint "Ultratech Weapons" to begin research - Requires Hi-tech Research Bench & Multi-analyzer to research. - Costs 6000 Psyfocus Equipment - Requires the techprint "Psyfocus Equipment" to begin research - Requires Hi-tech Research Bench & Multi-analyzer to research. - Costs 6000

Crafting & Ingredients

Ultratech Weapons - Craftable at the Fabrication workbench (vanilla) - Minimum crafting skill of 7 (Same as Charge Rifle) - All weapons require 40,000 work to make (Vanilla Charge Rifles are at 45,000 for comparison) - This mod adds custom Unfinished Royalty DLC weapon textures for easier spotting in crowded stockpiles. Item Non-Linkable Linkable Monosword 35 Plasteel 4 Advanced Components 10 Uranium 35 Plasteel 4 Advanced Components 10 Uranium 5 Luciferum Zeushammer 75 Plasteel 4 Advanced Components 5 Uranium 75 Plasteel 4 Advanced Components 5 Uranium 5 Luciferum Plasmasword 30 Plasteel 4 Advanced Components 20 Uranium 30 Plasteel 4 Advanced Components 20 Uranium 5 Luciferum Psyfocus Equipment - Craftable at the Fabrication workbench (vanilla) - Minimum crafting skill of 7 - All psyfocus apparel gear require 25,000 work to make (Vanilla Marine Armours are at 45,000 for comparison) - Psyfocus staff requires 30,000 work to make Item Ingredients Psyfocus staff 50 (Any Metal) 4 Advanced Components 10 Uranium Psyfocus Helmet 40 Synthread 2 Advanced Components 5 Uranium Psyfocus Shirt 50 Synthread 2 Advanced Components 5 Uranium Psyfocus Vest 30 Synthread 2 Advanced Components 5 Uranium Psyfocus Robes 80 Synthread 2 Advanced Components 5 Uranium

Gameplay Notes & Tips

  • Support Monosword/Zeushammer Colonists with smokepops for maximum slaughter potential.
  • A high quality Link Monosword does enough damage to sever limbs in one swing. It may be worth holding off for an inspiration.
  • A normal-quality Link Monosword still does more damage than a Legendary-quality non-linkable monosword. This is Vanilla stats.
  • The techprint has the same rarity as the Cataphract armor Techprint, but unlike that one, these weapons only requires one techprint.
  • Vanilla mechanics concerning the usage of linkable weapons only usable to their bonded owners still apply.

Mod Compatibility

- Not tested on Combat Extended Wishful thinking- incompatible and breaks varying amounts of stuff - Any mod that makes changes to the non-combat stats of the Royalty DLC weapons may be incompatible.

Mod Roadmap & Checklist

  • Make Royalty Weapons craftable? Check.
  • Custom textures for each weapon's unfinished state for easier identification? Check.
  • Psy Equipment (Psyfocus Staff, Psyfocus robe, Psyfocus shirt, psyfocus vest, psyfocus helmet)? Check.
  • Mod Settings to adjust crafting ingredients and techprint? Back In-Progress.
I'm modding for the fun and giggles, so please do not hesitate to leave a comment should you run into any problems with my mod or want to see a feature added to the roadmap.