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Crashlanded (but it makes sense)

Crashlanded (but it makes sense) mod preview for RimWorld

The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal.

The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld. This day has been bad enough already, you're not having anymore bullshit.

Your faction will be a New Arrivals.
Start with 3 people, chosen from 8.
Your people will be between 21 and 40 years old.
Arrive in drop pods.
Player starting characters have a 50% chance to start with cryptosleep sickness.
The stat "shooting accuracy" will be universally multiplied by 200%.
The stat "sell price multiplier" will be universally multiplied by 150%.
The stat "food poison chance" will be universally multiplied by 50%.
The stat "Accuracy (close)" will be universally multiplied by 10000%.
The stat "Accuracy (short)" will be universally multiplied by 200%.
The stat "door opening speed" will be universally multiplied by 150%.
The stat "move speed" will be universally multiplied by 110%.

Incident(s) disabled:
-Manhunter ambush
-Self-tame
-Solar flare
-Manhunter pack
-Infestation
-Deep drill infestation
-Crop blight
-Short circuit
-Wild man wanders in

Start with:
-Silver x800
-Packaged survival meal x50
-Medicine x30
-Component x30
-Bolt-action rifle
-Revolver
-Plasteel knife
-Flak pants
-Flak vest
-Plasteel advanced helmet
-Panther x1
-Steel x450
-Wood x300

Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7

Tags

  • scenario