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Crashlanded - Toxic Fallout

Crashlanded - Toxic Fallout mod preview for RimWorld

The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal.

The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld. For some unknown reason this world has been in a toxic fallout for some old forgotten war. (start in a mountain biome) (EdB Prepare Carefully Needed) This is just a start with stat changes and a permanent game condition.

Your faction will be a New Arrivals.
Start with 3 people, chosen from 8.
The stat "research speed" will be universally multiplied by 300%.
The stat "plant harvest yield" will be universally multiplied by 250%.
The stat "meat amount" will be universally multiplied by 250%.
The stat "leather amount" will be universally multiplied by 250%.
The stat "smithing speed" will be universally multiplied by 250%.
The stat "drug synthesis speed" will be universally multiplied by 250%.
The stat "drug cooking speed" will be universally multiplied by 250%.
The stat "tailoring speed" will be universally multiplied by 250%.
The stat "smithing speed" will be universally multiplied by 250%.
The stat "mining speed" will be universally multiplied by 250%.
The stat "mining yield" will be universally multiplied by 250%.

Permanent game condition(s):
-Toxic fallout: A plume of toxic dust from some distant source is slowly settling over this entire region. Any living thing not under a roof will be slowly poisoned, and items left outside will corrode.

Tags

  • scenario