// Management · RimWorld Mod

DE Surgeries for RBSE only

by Proxyer

1.61.51.41.31.21.1
Steam ↗
DE Surgeries for RBSE only mod preview for RimWorld

Description : The more the surgery difficulty increase, the more the Quality/Cleanliness of the hospital bed/room and the Medical skill value will impact chances of success.

Description :

The more the surgery difficulty increase, the more the Quality/Cleanliness of the hospital bed/room and the Medical skill value will impact chances of success. From the original DE Surgeries, RBSE removes possible surgery (difficulty: EASY). This mod for Rah's Bionics and Surgery Expansion - LITE / HARD Edition only.

Normal version :

DE Surgeries. https://steamcommunity.com/sharedfiles/filedetails/?id=1541722340 Here is the Normal version of DE Surgeries.

Hard version :

DE Surgeries Hard https://steamcommunity.com/sharedfiles/filedetails/?id=1556888077 This is higher cost and skill required than usual.

Required Mod:

Rah's Bionics and Surgery Expansion - LITE / HARD Edition by Rah Adds new surgeries with RBSE. - 2 Treatment of Chronic : New chronic (HediffDefs) from RBSE Lite / HARD. Chronic Stomach Disorder Difficulty: Normal surgeries Subject of surgery: chronic stomach disorder Work Amount : 3,000 Medicine Requires : 2 units of medicine (herbal medicine cannot be used) Skill Requires : level 8 or higher in Medical Chronic Kidney Disease Difficulty: Hard surgeries (If fail 10% chance to kill the patient) Subject of surgery: chronic kidney disease Work Amount : 4,500 Medicine Requires : 5 units of glitterworld medicine (herbal medicine and medicine cannot be used) Skill Requires : level 10 or higher in Medical

Adds new surgeries

Treat fibrous mechanites and sensory mechanites with healer mech serum. The mechanites (micro nano machines) is not large enough to be removed by human surgery. - 2 Treatment of animal infection : Animal Flu, Animal Plague - 2 animal chronic surgeries : ( New: 2 Animal chronic ) Animal Hearing loss, Animal Blindness Note: Parts of the lost body (Destroyed/Cut off/Crushed etc.), arms, legs, hands, and feet can not be formed with this mod. Please use "healer mech serum" to regenerate their organic flesh.

Mod order:

Core Royalty (DLC) Ideogy (DLC) Biotech (DLC) Anomaly (DLC) Rah's Bionics and Surgery Expansion (Lite / Hard) DE Surgeries for RBSE (This mod)

Normal surgeries:

Subject of surgery: Animal Flu, Animal Hearing loss, Animal Blindness. Skill Requires : level 8 or higher in Medical. Need with level 3 or higher in Animal skills to treat animals Resource Stuff Requires : Cure Animal Hearing loss and Animal Blindness requires 3 glitterworld medicine.

Hard surgeries:

=== IMPORTANT === On failure there is 10% chance to kill the patient. Subject of surgery: Animal plague. Skill Requires : level 10 or higher in Medical. Need with level 4 or higher in Animal skills to treat animals Resource Stuff Requires : Cure plague (Animal plague) and Cure malaria requires 5 Penoxycyline and 2 glitterworld medicine.

F & Q

Q: My colonist have the necessary materials in stockpile zones or shelves and enough medical skills to surgery. but show "Cannot cure: need material". A : If you schedule an surgery to cure a colonist and prepare the necessary medicine, but may not be able to perform the operation with the message "Cannot cure **** :Need material". They are due to the patient not permitting the medication needed for treatment. Please allow the use of required medications on the Health tab. The most common case is when glitterworld medicine is needed but the patient is only allowed medicines.
  1. Make sure DE Surgeries for RBSE only is enabled in the mod list.
  2. Check if the patient has a finger injury (lost).
  3. Make sure that the colonists who have been assigned a doctor's job have the medical skill level required for surgery. Ex; Repair finger surgery is a Normal difficulty, so make sure there are any colonists who have the required medical skill level 8 or above and are assigned a Doctor job.
  4. Make sure that more than medicines are allowed to treat the patient.
  5. Make sure the medicine is within reach of the colonists.
  6. Make sure there is an open space on which the patient can be surgery on.

Translation:

- EN, RU, ZH, FR, JP : By Proxyer - DE : By Erdnussbrot DE Surgeries, Shamelessly updated through B19 and 1.5 without permission by Proxyer, A14 to A18 update by KapTaiN_KaVerN, Originally by DarknessEyes.