Dead Body Power Generator
Dead Body Power Generator - a grotesque Biotech/Anomaly-inspired machine that burns corpses into electricity.
Dead Body Power Generator - a grotesque Biotech/Anomaly-inspired machine that burns corpses into electricity. The better the bodies you feed it, the more power it makes... and the more it changes.
WHAT IT DOES
- Converts stored corpses into continuous power, scaled by corpse quality.
- Accepts almost any dead body: humans, animals, insects, mechanoids, ghouls, and modded creatures/xenotypes.
- Two intake modes: colonists haul corpses to it (manual refuel), or it auto-consumes nearby dead bodies (optional, per corpse type).
- Stores whole corpses inside. If the generator is destroyed or deconstructed, the stored bodies (and build materials) drop back onto the floor.
CORPSE QUALITY (higher = more power)
- Scales from skills, bionics/implants/archotech, traits, psychic potential, worn gear value, freshness, and body type.
- Every source is individually toggleable and has its own multiplier.
- Optional maximum-quality clamp for safety.
KEEP OR BURN THE LOOT
- Optional "Strip clothes / items / implants before burning": removes and drops a corpse's apparel, weapons, inventory, and bionics so you keep them. The burned body then produces less power (no gear value or implant bonus). Off by default - everything burns with the body.
GRIM SIDE EFFECTS (all configurable)
- Blood filth, smoke, wet grinding noises, and horror whispers.
- Map pollution (Biotech only) that spreads over time - clear it with vanilla pollution pumps, lower the chance, or turn it off.
- A digestion visual effect and psychic pulses as stored corpse quality rises.
- The generator's art shifts through clean -> bloody -> horror stages as the bodies it holds get "better".
- Horror/noise messages are OFF by default; enable them in settings if you want the flavor.
SETTINGS (tabbed)
- Power, Quality, Intake, Effects, and Limits tabs, plus a Presets tab with Vanilla/Balanced defaults and an OP/Cheat preset.
- Presets keep sliders and numeric boxes in sync.
Requires Harmony.