// Management · RimWorld Mod

Vanilla Power Tweaker

Vanilla Power Tweaker mod preview for RimWorld

Every vanilla power building, fully configurable, in one mod.

Every vanilla power building, fully configurable, in one mod.

This is the all-in-one edition of the ten Cyklonix vanilla power tweakers. Each building keeps its own completely independent settings, so you can leave solar at vanilla output while running an overhauled geothermal, and nothing is shared or averaged between them.

INCLUDED BUILDINGS
- Solar Panel (Core)
- Wind Turbine (Core)
- Geothermal Generator (Core)
- Watermill Generator (Core)
- Chemfuel Powered Generator (Core)
- Wood-Fired Generator (Core)
- Toxifier Generator (Biotech)
- Bioferrite Generator (Anomaly)
- Gravcore Power Cell (Odyssey)
- Battery (Core)

The DLC buildings are optional. If you do not own Biotech, Anomaly or Odyssey, those pages simply match nothing and the rest of the mod works normally.

GENERATOR SETTINGS (per building)
- Enable or disable the tweaker, restoring vanilla values when off.
- Base power output, with a configurable slider maximum up to 1,000,000 W.
- Additional output multiplier and a minimum forced output floor.
- Live updates applied to generators already built in your colony.
- Optional fuel consumption override with its own multiplier.
- Optional configurable heat output every 250 ticks, with a "only while producing power" toggle.
- Optional matching of modded generator definitions.
- Optional designed replacement graphic with adjustable opacity, size and RGB tint.
- Reset to Defaults, Efficient Colony, and Default OP presets.

BATTERY SETTINGS
- Enable or disable the tweaker, restoring vanilla values when off.
- Vanilla battery storage with a configurable slider maximum up to 100,000 Wd.
- Adjustable charge efficiency (vanilla is 50%).
- Optional glowing overlay with Cyan/Gold, Green, Red or fully custom RGB, plus opacity and size.
- Configurable small heat output, optionally gated on stored energy.
- Reset to Defaults, Efficient Colony, and Default OP presets.

GLOBAL CONTROLS
An Overview page shows every building's current state and matched definition count, and can apply Reset to Defaults, Efficient Colony, or Default OP to all ten buildings at once.

COMPATIBILITY
Do not run this alongside the individual Cyklonix tweakers it replaces - both would rewrite the same definitions. They are declared incompatible so RimWorld warns you instead of letting the conflict pass silently. Safe to add or remove mid-save; settings live in the mod config, not your save file.