Defender's Advantage [CE 1.1/1.0]
Version: 2.0.1 The mod Should still work on Rimworld version 1.0 but the only guarantee would be to get the older version on github Load After Combat Extended Raid Hot fix Brings back vanilla raid mechanics so the mod has a use. . . also increases the group size of stage then att
Version: 2.0.1
The mod Should still work on Rimworld version 1.0 but the only guarantee would be to get the older version on github
Load After Combat Extended
Raid Hot fix
Brings back vanilla raid mechanics so the mod has a use. . .
also increases the group size of stage then attack type of raids
Now with out of the box Fully usable Flame throwers
Also includes a new faction that almost exclusively uses muskets (look at change log for more info)
This mod adds a total of,
14 Handheld Guns (4 use mechanoid bullets)
15 Static Turrets (2 that are more mobile, 4 that are automated)
2 types of mine (Anti-personnel, Anti-Tank)
3 Meals types that are light-weight and take a while to produce
3* Types of uniform (Varying in weight, protection and cost)
5 Types of fabric (all ballistic Fabrics are black and weigh more)
All of the manned Machine guns are able to target any point on the map that is within range to create "beaten zones" to keep people suppressed so that your riflemen could pick them off. . . or to land a mortar shell on them. . .
Previous Versions
https://github.com/Skavenger4/Defender-s-Advantage/tree/master
*Comment in the comments section if you encounter significant bugs/incompatibilities*
To be added
- "Balancing" of some of the weapons.
- Better descriptions of the rest of the weapons.