// Management · RimWorld Mod

[DHM]MechaWeaponChanger - Continued

[DHM]MechaWeaponChanger - Continued mod preview for RimWorld

Continued from the original mod by DRILLED_HEAD, since it no longer appears to be maintained.

Continued from the original mod by DRILLED_HEAD, since it no longer appears to be maintained.

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Adds a mechanoid weapon changer building that allows assigning or replacing weapons for mechanoids.
Useful when no weapon is equipped or a specific loadout is desired. Insert a weapon into the building to begin the assignment process.

This Continued build carries some additional fixes for the original mod. All credit goes to DRILLED_HEAD, I just implemented a few fixes I thought were nice.
- Hostile mechanoids destroy their gear on death again (vanilla), instead of dropping lootable weapons. Your own mechanitor-bonded mechs still drop their gear as a recoverable item, so a fallen mech's custom weapon can be reassigned via the changer. (1.5 and 1.6)
- Swapping a mech off its factory-standard weapon now returns that weapon to the changer's storage instead of destroying it. (1.5 and 1.6)
- Weapons stored in the changer survive a gravship launch/landing instead of vanishing. (1.6 only, requires Odyssey)
- Mech weapons no longer get deleted when ejected from the storage.

I claim no credit for this, as this was neither my original idea nor code. Everything belongs to DRILLED_HEAD and his original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3487306694
Claude Code was used to diagnose issues such as weapons being lost on gravship launches, mech weapons not being stored properly, and hostile mech weapons dropping. I have fully tested and confirmed this is stable and working.