// Management · RimWorld Mod
Dombie's Biotech Xenotype Changes
These are my patches for some of Biotech's xenotypes.
These are my patches for some of Biotech's xenotypes. I wanted to make some xenotype a tad more realistic or balanced around player colonies.
Mod Options
https://steamcommunity.com/sharedfiles/filedetails/?id=3789038994
These are the following changes for xenotypes:
Neanderthal:
-Adds Strong Melee
-Adds Psychically Sensitive
-Adds Darkvision
-Replaces Heat Tolerant with Heat Weakness
-Removes Reduced Pain
-Removes Aggressive
-Removes Slow Learner
-Removes Poor Shooting
Pigskin:
-Adds Robust
-Adds Superclotting
-Adds Slow Runner
-Adds Mild Cell Instability
-Adds Heat Weakness
-Adds Cold Tolerant
-Adds Furskin gene
Impid:
-Adds Terrible Melee
-Adds Major Cell Instability
-Replaces Poor Plants with Terrible Plants
-Removes Poor Animals
-Removes Slow Wound Healing
-Removes Slow Immunity
-Adds Foam Spray
Yttakin:
-Adds Cold Tolerant
-Adds Heat Weakness
-Adds Weak Immunity
-Adds Slow Runner
-Removes Slow Wound Healing
-Removes Terrible Mining
Highmate:
-Adds Terrible Shooting
-Adds Terrible Melee
-Adds Weak Melee
-Adds Dead Calm
-Adds Strong Animals
-Adds Extra Pain
-Replaces Terrible Plants with Strong Plants
-Adds Terrible Construction
-Adds Heat Tolerant
-Adds Cold Weakness