// Management · RimWorld Mod

Drugs and Glory

Drugs and Glory mod preview for RimWorld

This is why the D.A.R.E. program lasted into the 54th century. None of you remembner a second after you sipped that go-juice, but now you're out on the rim with a bunch of kids you barely know and a bunch of weapons some of you might know how to use. And a bunch of giant sloths?

This is why the D.A.R.E. program lasted into the 54th century. None of you remembner a second after you sipped that go-juice, but now you're out on the rim with a bunch of kids you barely know and a bunch of weapons some of you might know how to use. And a bunch of giant sloths? They seem tame.

What did you DO last night?

Your faction will be a New Arrivals.
Start with 6 people, chosen from 8.
Your people will be between 17 and 24 years old.
Start with research: Long blades
Start with research: Devilstrand

Incident created:
-Prisoner rescue quest
-Wanderer join

Start with:
-Silver x1400
-Packaged survival meal x70
-Glitterworld medicine x30
-Component x30
-Charge rifle
-Assault rifle
-Minigun
-Bolt-action rifle x2
-Marine armor
-Marine helmet
-Megasloth x3
-Steel x1000
-Wood x3000
-Charge SMG x4

Map is scattered with:
-Ship chunk x8
-Steel x820

Tags

  • scenario