// Management · RimWorld Mod

Dynamic Map Size (QoL: Multi-tool)

Here is the snapshot version of this mod.

Here is the snapshot version of this mod.

Dynamic Map Size (Read desc. You'll like it.)

  • Create maps at any size you want.
  • Choose custom width and height before settlement.
  • Adjust or remove border limits.
  • Safely reroll maps in-game (your pawns will stay untouched).
  • Instantly open the mod menu by using the Right Shift key.

Overview

  • Set custom map dimensions before generating a new settlement map.
  • Asymmetric sizes are fully supported (for example, 300x500).
  • Customize playable and buildable areas by adjusting border limits, with dynamic boundary visualization that updates instantly when border values change.
  • Use a one-time override for the next map, or keep a persistent override for every new map you generate.

Recent Changes (Update: REFORGED)

  • Complete UI revamp for both main and side menus with a cleaner layout and stronger visual hierarchy.
  • Improved English across labels, descriptions, tooltips, and warnings.
  • Main menu safety lock added: controls remain greyed out until a save is loaded.
  • Buttons and toggles automatically unlock after entering a save.
  • Playable/buildable boundary visualization now updates dynamically when border values change.
  • Fixed desynchronization between gameplay limits and visual boundary lines.
  • Removed the implicit 64 border assumption; higher values are now supported when map size allows it.
  • General polish and cleanup of UI flow and internal logic.

Main Features

  • Custom Map Sizes: Create maps ranging from 30x30 up to 1000x1000.
  • Asymmetric Maps: Width and height can be set independently.
  • Settle Popup Selection: Choose your map size directly before settlement generation.
  • Next Map Only Mode: Applies the custom size once, then returns to normal behavior.
  • Always Override Mode: Automatically applies your selected size to every new map.
  • In-Game Shortcut: Instantly open mod settings (default key: Right Shift).

Playable / Buildable Area Controls

  • Custom Border Rules: Adjust buildable, zoning, and settlement edge distances.
  • Expanded Border Support: Supports border values above 64 when map size allows.
  • Remove Map Limit Option: Enables full playable and buildable map coverage.
  • Dynamic Boundary Visualization: Boundary lines update instantly when border values change.

Current Map Reroll (Experimental)

  • Recreate the currently loaded ground map with a new target size.
  • The map is regenerated during the process.
  • Your pawns will stay untouched.
  • Useful for testing or adjusting map scale mid-run.
  • Please back up your save before using this feature.

World Reroll (Experimental)

  • Returns to the vanilla "New Colony" setup flow and generates a new world.
  • Useful if you want to restart world generation without leaving the session.

UI and UX

  • Fully redesigned UI with improved layout consistency and readability.
  • Cleaner and more natural English text across menus and tooltips.
  • Interactive controls remain locked in the main menu until a save is loaded.
  • Controls unlock automatically once a save is entered.

Odyssey Behavior

  • When in Odyssey orbit/space contexts, runtime map-size override is disabled for safety.
  • Settings can still be edited so they are ready for the next ground map.

Compatibility

  • No known compatibility issues at this time.

Performance

  • Very large maps may reduce TPS/FPS and increase generation or save/load times.
  • Recommended range for most systems: 250x250 to 350x350.

License

  • Free to use, modify, and redistribute.
  • Credit must be given to the original author and please include a link to the original Workshop page when redistributing or publishing modified versions.
  • Modified versions should clearly state that they are not the original release.

Support Development

This mod will remain free. Patreon members can get early previews, experimental snapshots, and behind-the-scenes development posts.