// Management · RimWorld Mod
Empire -100 goodwill in scenarios Fix
Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).
Mod Description
This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).
This mod resolves the conflict by dynamically adding all player-controlled factions to the Empire's goodwill whitelist.
Mod Features
• Safe to Add Mid-game: Supports adding to existing saves. Although the initial relation will still show as -100, you can now improve and raise your relations normally through drop-pod gifts, rescuing Empire NPCs, or completing quest rewards.
• Safe to Remove Mid-game: Can be removed at any time (Note: upon removal, relations will revert to the original locked hostile state of your scenario).
• Only Affects "Player-controlled Factions": Hostile relations between other NPC factions and the Empire will still fully follow the native settings of the vanilla game or other mods.
• Runs Only Once (0 Ticks Impact): This mod utilizes a concise C# static constructor mechanism. All fix logic is executed only once during the game's startup loading process. It consumes absolutely no CPU performance during actual gameplay or map ticking, having zero impact on your game's TPS/FPS.