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Enemy Mobile Dragoon Restored

Enemy Mobile Dragoon Restored Have you ever worked hard to build your own Mobile Dragoon, only to realize that enemy Dragoons are as fragile as cardboard and get destroyed after just a few hits, never giving you the mech-on-mech battles you expected?

Enemy Mobile Dragoon Restored

Have you ever worked hard to build your own Mobile Dragoon, only to realize that enemy Dragoons are as fragile as cardboard and get destroyed after just a few hits, never giving you the mech-on-mech battles you expected? This Mod is made to fix that. In the original setup, the quality of Dragoon exosuit parts has a major impact on survivability. Players can reliably produce high-quality parts, while enemy Dragoons often spawn with poor-quality equipment, leaving them far behind in both structure points and armor performance. More importantly, many enemy Dragoons are not properly equipped with key modules such as shoulder cannons and shields. Shoulder cannons should be one of the most threatening weapons a Dragoon can bring to the battlefield. The result is that player Dragoons feel like true main battle machines, while enemy Dragoons often feel like cheap suicide units. Both sides are technically using the same equipment system, but in actual combat they barely feel like the same type of unit. This Mod aims to bring enemy Dragoons back to the strength they deserve. It does not remake the entire system, nor does it heavily change how player Dragoons work. Instead, it improves enemy Dragoon quality scaling, equipment setups, and spawn options, making them dangerous opponents worth taking seriously again.

Main Features

  • Reduces the impact of exosuit quality on structure points, so low-quality enemy Dragoons no longer fall apart instantly
  • Improves some elite pirate Dragoons by giving them shoulder cannons
  • Empire and DMS factions can field main battle Dragoons equipped with shields and shoulder cannons, while other high-tech factions may field exiled variants
  • Adds faction-themed paint schemes for Dragoons
  • Adds a new Exiled Dragoon Visitor event, where an exiled Dragoon may trade low-to-mid quality Dragoon modules

Q&A

Q: My own Dragoons are already extremely powerful. Can I still use this Mod? A: Yes. This Mod only narrows the gap between lower-quality and legendary Dragoon core structure values. It does not change any legendary Dragoon core values. In other words, this Mod raises the floor, not the ceiling. Q: Why would Empire or DMS main battle Dragoons end up in other high-tech factions? A: Maybe they simply grew tired of the Empire after a battle, retired from service, or left their organization to seek a new path. While traveling to join another faction, they may pass by your colony and trade the "scrap" they scavenged from the battlefield for supplies. Q: Will this remove the incentive to build high-quality Dragoons? A: Not at all. Dragoon durability comes from two major factors: structure points and armor. This Mod only reduces the effect of quality on structure points and does not modify armor values. High-quality Dragoons are still extremely valuable. Q: With these new Dragoon enemies, will every raid become full of fully equipped elite Dragoons? A: No. Main battle Dragoons with shoulder cannons and shields are relatively rare, usually appearing only once or twice in a raid. Ordinary cannon-fodder Dragoons keep their original equipment style, and elite pirate Dragoons still use the weaker AT-34 chassis, only receiving a modest shoulder weapon upgrade. Q: Is this compatible with other Dragoon mods? A: All Dragoon parts below legendary quality benefit from the structure point improvement. Q: CE? A: It just works.

260611 Update

  • Slightly increased the spawn chance of Exiled Dragoons and Main Battle Dragoons in raids
  • Added the Exiled Dragoon Visitor event

260613 Update

  • Differentiated the loadouts of Imperial and DMS main battle Dragoons
  • Imperial main battle Dragoons now use the F/A-47 and energy shields
  • DMS main battle Dragoons now use the PV-8 and ballistic shields
  • Other high-tech factions may occasionally field rebel or exiled versions of these Dragoons

260615 Update

  • Increased the weight of the Exiled Dragoon Visitor event to a level close to the regular visitor event. Since this event can only appear through non-pirate, non-hostile high-tech factions other than DMS and the Empire, medieval and tribal factions will never trigger it, so it remains quite rare.
h2]260618 Update
  • The quality of the NPC Dragoon module was not affected by the minimum quality limit. This update fixes that issue. This fix requires Harmony as a prerequisite.
h2]260719 Update
  • Fixed an issue where some high-tech factions, such as waster pirates and pigskin factions, could not spawn exiled dragoons. Added XML Extensions settings to customize the spawn chance of elite dragoons, their per-raid limit, and the chance for all dragoons to equip shoulder cannons.
h2]260719 Update2
  • XML Extensions is now an optional dependency. If it is not installed, the mod will run normally with default settings.