// Combat · RimWorld Mod

Enhanced Shield Belts

Adds three types of next-generation shield belts, evolving vanilla shield belt technology.

Adds three types of next-generation shield belts, evolving vanilla shield belt technology.
These are powerful late-game equipment requiring advanced research and significant resources.
* Note: These shield belts are for player use; enemy raiders will not wear them.
* Performance is balanced against vanilla standards and is not game-breaking.

Item Details

1. Vector Shield Belt
- Feature: Allows the wearer to fire "outward" while blocking incoming projectiles.
- Cost: 1 Advanced Component, 5 Components, 50 Steel, 30 Plasteel

2. Repulsor Shield Belt
- Feature: Physically deflects both projectiles and enemy melee attacks.
- Cost: 1 Advanced Component, 5 Components, 50 Plasteel, 30 Uranium

3. Quantum Shield Belt
- Feature: Neutralizes all threats (ranged and melee) without hindering the wearer's offensive actions.
- Cost: 5 Advanced Components, 50 Plasteel, 20 Uranium

New Research:
- Advanced Shield Belts (Industrial)
- Quantum Shielding (Spacer)
- Required Station: Fabrication Bench

Misc:
- Can be added/removed from existing saves (removing while items/research exist may cause errors).
- Combat Extended (CE): Likely incompatible.

Special Thanks
This mod is a reconstruction based on the DLL provided by Udon for "ImprovedShieldBelt".
I am deeply grateful for their contribution of resources.