// mod author

Ogliss

38 mods2.8M total downloads 4.8 avg rating

// works All mods

Quarry [Adopted]
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management

Quarry [Adopted]

Quarry for collecting rocks and resources in flat terrain.

Yayo's Combat 3 [Abandoned]
No 1.6
combat

Yayo's Combat 3 [Abandoned]

Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.

Wander Joiner Plus
Stale
management

Wander Joiner Plus

Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

Rescuee Joiner Plus
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management

Rescuee Joiner Plus

Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

Dual Wield [Dev]
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Dual Wield [Dev]

1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring

[WH40K]Adeptus Mechanicus: Magos Xenobiologis
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management

[WH40K]Adeptus Mechanicus: Magos Xenobiologis

RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not

[WH40K]Adeptus Xenobiologis: Orkoids
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management

[WH40K]Adeptus Xenobiologis: Orkoids

RimWorld 1.2, 1.3 Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races Includes native support for Combat Extended. An Ork or Grot is Required to Build and research Ork Teknologies Contents Races: Orks - Humanlike Grots - Humanlike Snotlings - Advanced Animal Squigs

[WH40K]Adeptus Xenobiologis: Aeldari
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[WH40K]Adeptus Xenobiologis: Aeldari

RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai

[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
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[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim

[WarHammer 40k] GeneSeed
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[WarHammer 40k] GeneSeed

1.1, 1.2, 1.3 Update Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by AliceTries Gene-Seed the cure for rejection of the additional 19 organ implants on the path to becoming a super human. Mutates your pawns gene

Diseases Overhauled [Adopted]
No 1.6
management

Diseases Overhauled [Adopted]

Reupload of Mythos' Diseases Overhauled General information This is an unofficial update of PhileasFogg's mod which can be found on the Ludeon Forums New drugs Detoxamin, a drug that reduces toxic sensitivity by isolating and incorporating toxins.

RimHUD for 1.3
No 1.6
management

RimHUD for 1.3

Offical version has been updated to 1.

Smokeleaf Industry Reborn [Adopted]
No 1.6
management

Smokeleaf Industry Reborn [Adopted]

Version: This mod is compatible with RimWorld versions listed to the right of the title image Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by Bishop Description: Smokeleaf Industry Reborn is a mod that adds vari

Cupro's Stones[Adopted]
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Cupro's Stones[Adopted]

Please note that the original source and mod was cuproPanda's Cupro's Stones for B18 Forked from Symons' Cupro's Stonesfor R1.

Perfectly Generic Item
No 1.6
management

Perfectly Generic Item

a perfectly generic item that should replace any items removed when deactivating mods, one of the few things Starbound did right, made for MercuryDoll Mod Options contains a setting to make the Perfectly Generic Items disappear after a few seconds of gameplay available on Github

Extended Human Body Simulation
No 1.6
management

Extended Human Body Simulation

Reupload of Mythos' Extended Human Body Simulation General information Disclaimer: I'm not the original author of, nor have i ever actually Used this mod myself when playing(on the Very rare occasion i actually get to Play rim), i just happened to have made a copy of it the night

Playable Feral Orkz
No 1.6
management

Playable Feral Orkz

V1.5 WAAAAAAAAAAAAAAAAAAAAGH! Requires new start or something akin to Orians Faction Disovery. Adds Warhammer Fantasy themed playable Feral Orks, neolithic/medieval weapons only. Inbuilt Combat Extended Compatibility Requires Humanoid Alien Races 2.0 Contents Races: Humanlikes -

Easy Extra Apparel Layers
No 1.6
management

Easy Extra Apparel Layers

V1.6 Easy Extra Apparel Layers This mod makes worn apparel render in acending order of the apparels last ApparelLayerDef's drawOrder. Higher order layers will be drawn above/ontop of lower ordered layers. Now supports rendering over Shell any ApparelLayerDef with Shell in the nam

Return of the Refugee
No 1.6
management

Return of the Refugee

V1.0 This mod reintroduced the Chased Refugee incident to rimworld 1.1 Aswell as giving more information about the potential colonist. made for Harlecorn Credits Kiame Vivacity for the original code for the pawn information. Problems? Questions? Comments? Got something youd like

Advanced Animal Framework
No 1.6
management

Advanced Animal Framework

Version: Unoffical Temp update for WalkingProblem's Advanced Animal Framework for RimWorld 1.

Engraved Walls [1.4 Fork]
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Engraved Walls [1.4 Fork]

(Last update: 23/12/2022) An update of Karthas077's Engraved Walls mod for RimWorld 1.

Gears of War: Lancer
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Gears of War: Lancer

V1.0 Gears Of War Lancer for 42brosefs Texture by Higgs/Chef Stats Vanilla Mass: 3.75 Cooldown: 1.50 Warmup: 0.9 Range: 30.9 Burst Count: 4 Damage: 9 Accuracy Touch: 0.60 Short: 0.75 Medium: 0.70 Long: 0.65 Combat Extended Mass: 3.26 Bulk: 10.03 Cooldown: 0.36 Warmup: 1.1 Range:

No Camera Shake Explosions
No 1.6
management

No Camera Shake Explosions

V1.0 This mod adds several new damageworkers to the game that can be used by modders to make explosions that do not cause camera shake they can be accessed via NoCamShakeExplosions.DamageWorker_BombNoCamShake NoCamShakeExplosions.DamageWorker_ExtinguishNoCamShake NoCamShakeExplos

[WH40k]Adeptus Astartes
No 1.6
management

[WH40k]Adeptus Astartes

V0.1 - Pre release (WIP and untested) This mod adds the Adeptus Astartes (Space Marines) from the Warhammer 40k universe as a playable race. Contents Races: Adeptus Astartes (Space Marines) - Humanlike Factions: PlayerAstartesColony NPC Astartes(30+ Chapters available, configurab

Simpology's Super Turtle mode
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Simpology's Super Turtle mode

V1.0 a simple mod that disables Sappers and infestations for Simpology (setting their chance of happening to 0 via an xml patch)