Exotic's Fine Weaponry
Version 3.6 --- 17th of July, 2025: Updated to RimWorld v1.6. -Crossbows and Plasmathrowers still remain for the moment. I haven't had a chance to do a playthrough with Anomaly to make a decision on their future just yet. They may be reworked to fit better with vanilla forms of t
Version 3.6
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17th of July, 2025: Updated to RimWorld v1.6.
-Crossbows and Plasmathrowers still remain for the moment. I haven't had a chance to do a playthrough with Anomaly to make a decision on their future just yet. They may be reworked to fit better with vanilla forms of the same weapons (Nerve Spiker and Incinerator respectively!).
-No other weapon changes at present!
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This mod adds a collection of new, balanced weaponry to the game, with an art style that fits the feel of RimWorld without being excessively stylised. EFW currently adds a host of 16 equippable weapons of all tech levels (up to Spacer) to your arsenal, from humble throwing rocks to miniguns that fire rockets!
I've intentionally left their details a mystery. Let your own curiosity guide you!
As always, enjoy! -ExoticButts
Credit to Leonapp for bits & pieces of debugging assistance.
Features integration with Proper Shotguns pre-1.3.
COMPATIBILITY
Will be compatible with anything that doesn't alter the vanilla Psychic Shock definition or how toxic/psychic sensitivity works.
Not compatible with Combat Extended. If someone wishes to make a patch for it, go for it, but please do let me know so I can link it here. If you need ammo ideas, I can provide them.
Works out of the box with Dual Wield; you will have to manually set weapons to be onehanded or twohanded. I may look at making this automatic in future.