Expanded Tribals Xenotype (VFE Tribals Patch)
I felt the VFE Tribals wild man was disappointing that it could only spawn baseliners; but i understand it doesn't really interact with biotech either; so i decided to make a mod to patch the list with any xenotype you want; even remove baseliners from the list.
I felt the VFE Tribals wild man was disappointing that it could only spawn baseliners; but i understand it doesn't really interact with biotech either; so i decided to make a mod to patch the list with any xenotype you want; even remove baseliners from the list. (From my searches i didn't see any mods doing this at least.)
If you change the list you'll need to close/reopen rimworld for it to take effect.
This doesn't change scenarios; it just changes the tribal gathering ritual reward of "Wild Man Joins" by patching the wild men PawnType to have a xenotype chance list (all equal chance; maybe I'll add custom per-xenotype weighting later).
Compatibility:
I have done 0 testing with HAR races; i'm gonna just assume its a big no on that considering i only look at xenotypes and HAR races work on a completely different system.
GitHub Link