// Management · RimWorld Mod

Muriden - Xenotype Project

Muriden - From Muris (Latin for Mouse).


Muriden - From Muris (Latin for Mouse).

A xenotype mod aiming to create an experience with both xenotypes, equipment, factions, and more.

I like the ratkin mods and the theme of it, but i've been a bit burned by how hefty HAR and the various race mods can get on a heavily modded setup. While i've seen a attempt or two at a general biotech conversion they didn't go too far enough. Thus i decided to make a mod that really tried to explore the theme of the cute mouse-eared girls, while going deeper into advantages and disadvantages of the xenotype, and allowing them to participate in more of the base game's content.

New: Muriden Atavism - Muriden and their various xenotypes can be born at a very low rate as alternate xenotypes.




Equipment:
New equipment has been added; each with their own special ability to try and make them feel somewhat unique instead of just overlapping with existing weapons. Of this includes the Muriden Noble Longsword, Muriden Dragonslayer Armor, Muriden Tyrant Helm, Muriden Heavy Shield, Muriden Noble Spear for the Medieval level. For the Industrial we have the muriden bayonet rifle; a simple weapon with the ability to do a charging attack as well as boosted melee damage when no longer able to fire.

Unique weapons are incoming but this section is very much under construction; effects for visuals and sounds are very vanilla right now.

Other changes:

  • Dirtmole - Patched to be a subtype of Muriden, gaining more of the traits of the Muriden while still retaining the benefits of the dirtmole. (didn't change the name to try and limit compatibility issues). (Optional, off by default).
  • A Medieval-Tier faction called the Muriden Kingdom (currently able to spawn Muriden and Dirtmoles)
  • Muriden are sprinkled into various vanilla factions if you have this setting enabled (off by default).



  • Hostile faction
  • Factions at other tech levels
  • New Xenotypes - Paused for now until the atavism system is fully worked out.
  • Equipment for higher tech levels - Special Muriden Warcasket content.
  • VFE Medieval and Medieval Overhaul integration
  • I will continue to try and make improvements on the textures as well.




  • Should generally be compatible with most things by default. If you're running another mod that touches dirtmole just leave the dirtmole patch in the settings off. The faction patch should be compatible with just about everything but i left it off by default anyways.
  • Intimacy - Gender Works - Patched so Muriden can actually receive the new bodyparts (as they have a custom body using big and small).
  • Additional functionality if Mono Weapons Pack is used to prevent brawlers from getting upset using the gunlance. This also has a few cosmetic changes like it being categorized as a melee weapon, and it showing the weapon instead of a fist (it works either way).
  • Anomily - Muriden creepjoiners if enabled.
  • Scenarios added for VFE Tribals for two custom wild men starts for Muriden and Feral Muriden (I reccomend THIS other mod of mine if you want Muriden to appear as part of the tribal gathering ritual reward instead of just baseliners.
  • VERY MUCH SUGGEST ADDING Atavism you'll be missing some core functionality otherwise; but i didn't want to add another mod prereq mid-run like this



GitHub Link