Explosive Vests
Adds several types of vests that can be worn by pawns and able to be detonated on command.
Adds several types of vests that can be worn by pawns and able to be detonated on command.
Vests in this mod:
- Explosive Vests through tiers I-III
- Kid's Explosive Vests through tiers I-III*
- Regular Antigrain Vest
- Kid's Antigrain Vest*
Implants in this mod:
- Explosive Implants through tiers I-III
*Requires RimWorld Biotech DLC
How to obtain and use:
- Explosive Vests must be researched first in the 'Research' tab, requiring 'Complex Clothing', 'Machining' and 'IEDs', which is a prerequisite to the Explosive Implants category
- Pawns (Colonists and Slaves) can equip vests and utilize implants that are crafted, and must be drafted to be able to detonate the vests/implants.
- Press 'K' to detonate the vest/implant while drafted or simply click on the gizmo that appears at the bottom
Misc:
- Requires the Harmony mod
- CombatExtended compatible, vests will use their CE ingredient counterparts (FSX, 81mm Mortar Shell (Anti))