// Management · RimWorld Mod

Faction Evolution

Faction Evolution mod preview for RimWorld

Allows setting up factions that can progress in technology as the player does.

Allows setting up factions that can progress in technology as the player does. Every day factions will progress when the player has reached a specific tech level. Mostly a tool for modders and intended to be used alongside Tech Advancing or a similar mod that allows the player's tech level to change as they research.

--INSTRUCTIONS FOR USE--

You can enable a faction to do this by using the element instead of a when making the faction. This new def has the same features as a regular FactionDef but adds 3 new elements you can use:

specifies which faction def name this faction will change into. This can be another evolvable faction def or a base game faction def.

sets what tech level the player needs to achieve for the faction to progress. For example, "Industrial" will evolve a day after the player's colony hits industrial tech or on the colony's second day if they started at industrial tech.

requires the Ideology DLC. This will make the new faction change their ideologion to an existing one or a previously saved one. Works similarly to another mod of mine, Faction Ideo Utility.

The factions set as evolution targets that have a fixed name defined will switch to that name on evolution.

can be used to tag the faction as a replacement for a faction with special rules. The current ones available are Mechanoid, Insect, (with the Royalty DLC) Empire, and (with Vanilla Factions Expanded - Empire) Deserters. Empire titles will pass between stages of the faction correctly.

can only be used alongside factionTypeTag to override specific pawnkinds for the Empire and Deserters so pawns spawned in quests will appear differently. An example of the tag to replace the Empire's troops with tribal ones:




  • Tribal_Berserker
    Empire_Fighter_Janissary


  • Tribal_Hunter
    Empire_Fighter_Cataphract


  • Tribal_Warrior
    Empire_Fighter_Trooper




  • Valid pawnkindDefs:
    • (Requires Royalty DLC) Empire_Royal_Bestower, Empire_Royal_NobleWimp, Empire_Fighter_Janissary, Empire_Fighter_Cataphract, Empire_Fighter_Trooper, Empire_Common_Lodger
    • (Requires Vanilla Factions Expanded - Empire) Empire_Fighter_StellicGuardRanged, Empire_Fighter_StellicGuardMelee, Empire_Royal_Duke, Empire_Royal_Baron


    --COMPATIBILITY--
    Confirmed compatible with Vanilla Factions Expanded - Empire when replacing the Empire with an evolving version.