// Weapons · RimWorld Mod

Fallout Plasma Weapons

Fallout Plasma Weapons mod preview for RimWorld

A set of plasma weapons inspired by the fallout series, first mod so be gentle.

A set of plasma weapons inspired by the fallout series, first mod so be gentle. I made all the sprites personally and added custom firing sounds for each weapon. Sprites made with Paint.net and sound effects edited with Audacity.

These guns are on the same tier as the vanilla charge rifle, and can be constructed at the fabrication bench after they have been researched. They are less accurate weapons but have a chance to set targets on fire. I tried to balance them around that fact so they are not overpowered. They also use the heat armor type so they should be less effective against mechanoids. The plasma cutter is similar to the plasmasword but cheaper and craftable so the stats reflect that.

Includes:

-- Plasma Rifle (Fallout 3)

Similar stats to charge rifle but with a four shot burst, higher damage, lower accuracy, lower range, and a 50% chance to set base humans on fire.

Crafting Cost: 30 Plasteel, 30 Steel, 3 Advanced Components

-- Plasma Pistol/Defender (Fallout: New Vegas)

Similar to the auto pistol but with slower fire rate, higher damage, lower accuracy, and 30% chance to set base humans on fire.

Crafting Cost: 10 Plasteel, 20 Steel, 2 Advanced Components


-- Plasma Caster/Winchester 94 (OG Fallout)

Closest to a sniper rifle, slow to fire with high damage, lower accuracy than sniper rifle + lower range, 80% chance to set base humans on fire.

Crafting Cost: 80 Plasteel, 50 Steel, 5 Advanced Components


-- Plasma Cutter (Fallout 76)

Similar to plasmasword from royalty but craftable and with worse stats to compensate. Also gives 10% increase in mining speed of the holder because it was a mining tool in Fallout 76 lore.

Crafting Cost: 10 Plasteel, 40 Steel, 1 Advanced Component