Family gathering(家庭聚餐)
This is an excellent mod that adds a slice-of-life seasoning to your colony.
This is an excellent mod that adds a slice-of-life seasoning to your colony. In the base game, you'll find that colonists barely interact with each other and always eat on their own. This mod dramatically increases the sense of community and warmth in your colony.
By default, the colony holds a family-style meal at 8:00 AM and 6:00 PM. Players can add an extra lunchtime meal via the mod configuration menu. To make it work, you first need to click on a table in your colony and enable the "Allow Family Meal" button. You'll also need some chairs. Colonists will jog to the nearest dining table one hour early to gather for a pre-meal social session.
During the pre-meal social, colonists chat with each other about the day's events. After the chat, they'll each grab a serving of food and eat together. If your colony has a large population, you can see a dozen or even dozens of colonists dining together—it's quite a heartwarming sight.
It is highly recommended to use this alongside Rimtalk, which connects AI to the game and greatly enhances the fun of this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3551203752
Note: This mod has a very high priority. The pre-meal gathering will interrupt most work activities, including weddings, party ceremonies, and more. However, it does not cancel them—colonists will simply go eat first and then resume the ceremony afterward. It's an inserted behavior. If your work schedule is too tight, you can disable individual colonists from participating in the meal.
Colonists will NOT participate in the family meal under the following conditions:
1.The colonist is currently forced to work by the player.
2.The colonist is drafted.
3.There is no suitable table for the meal on the map.
4.The colonist has no mobility.
5.The colonist is restricted to an area that does not contain a usable table. (Warning: If you are using a disease/infection mod, disable this colonist's ability to join the meal.)
6.The colonist is away on a caravan expedition.
7. Colonist hunger level is above 80%, not hungry.
This mod is split off from the Shopping Basket Program - Bumper Harvest Expansion mod. If you want the full experience, check out that mod—it also includes cultural content and flavor mechanics related to the meal system. This standalone mechanic was so popular that I decided to release it separately for everyone to enjoy.
https://steamcommunity.com/sharedfiles/filedetails/?id=3725184247
If you have any suggestions, feel free to leave a comment in the discussion section.
这是一个优秀的殖民地生活调味品模组,在原版游戏中,你会发现殖民者们平时都不怎么交流,吃饭都是各自吃自己的。这个模组能极大幅度增加游戏的人情味。
默认情况下,早上8点和下午18点,殖民地会展开一场家庭聚餐。玩家可以在模组配置界面额外增加一次中餐。玩家需要先点击殖民地里的桌子打开允许家庭聚餐按钮才行。还需要一些椅子,殖民者会提前1个小时小跑达到离它们最近的餐桌进行家庭餐前聚会。
餐前交流可以让殖民者们互相交流一天的经历,交流结束后殖民者们会拿取一份食物一起吃饭。如果你的殖民地人口较多,你能看到十几个,甚至几十个殖民者一起吃饭的情景。可以说相当温馨了。
建议配合Rimtalk一起使用,使用ai接入游戏,可以极大幅度增加本模组的游戏趣味。https://steamcommunity.com/sharedfiles/filedetails/?id=3551203752
注意本模组的优先级非常高,殖民者的餐前聚会行为会打断大多数工作,甚至包括结婚仪式,聚会仪式等。不过不会中断它们,这会先去吃个饭再继续仪式。是一种插入类型行为。你如果工作要紧的话,可以单独关闭殖民者是否参与聚餐。
以下情况殖民者不会参与聚餐
1.殖民者正在被玩家强制工作
2.殖民者正在被玩家征召
3.地图上没有可以进行聚餐的桌子
4.殖民者没有行动力
5.殖民者被限制活动区,活动区内没有可以吃饭的桌子(警告:如果你打了传染病模组,请关闭该殖民者可以聚餐的行为)
6.殖民者出行远征队去了
7.殖民者饥饿度高于80%,不饿
本模组由菜篮子工程扩展-五谷丰登模组拆分而出,如果想体验完整的模组内容可以去看这个模组,它还有聚餐机制的文化内容和味道内容等。这个机制的人气量非常高,所以我单独拆出来给大家玩。
https://steamcommunity.com/sharedfiles/filedetails/?id=3725184247
有什么意见,评论区回复。