// Management · RimWorld Mod
Farewell Ceremony (隆重送别仪式)
English Can't bear to banish your extra colonists?
English
Can't bear to banish your extra colonists? Hold a proper farewell ceremony instead! Send them off healthy, well-fed, and carrying traveling supplies you choose — with dignity.
How It Works
- Select an altar or ritual spot to hold a "farewell ceremony" for any adult colonist
- Before the ritual begins, choose traveling supplies (silver, food, medicine, valuables) via a dedicated UI — they carry these with them
- Ritual quality depends on: the leaver's health, nutrition, provisions given, participant count, and room impressiveness
- Higher quality = better mood bonus for the whole colony + higher chance of a thank-you gift by drop pods some days later
- The leaver departs peacefully on foot — no banishment mood penalty, never turns hostile
Compatibility
- Requires the Ideology DLC
- Safe to add to existing saves (removal not recommended while a farewell ritual or pending gift is active)
FAQ: Performance
Departed colonists are mothballed as world pawns — processed only 4 times per game day with zero pathfinding/job/needs cost. The vanilla world pawn GC cleans them up over time just like banished pawns and wanderers. Saying goodbye actually REMOVES their per-tick cost from your map.
Changelog
- v1.3.1: Fixed role names ("departing colonist"/"host") not being translated; fixed provisions UI where the sort buttons and item labels overlapped (window is wider now and uses the same layout trick as vanilla); farewell rituals no longer trigger random attachable ritual rewards (e.g. wanderers joining) — this also cleans up saves where the reward was already generated; fixed: ceremony could not be started when colony population was lower than the batch size limit
- v1.3: Group farewells! Send off up to 5 colonists in one ceremony (adjustable 1~10 in settings; ,please check your mod settings); ritual duration is now configurable, down to instant; gift minimum value now scales with group size; settings window is now scrollable
- v1.2: Recommended destination (let them wander, join a random friendly faction, or be recommended to a specific faction — mod factions like Oberonia Aurea included — for a goodwill bonus); companion pack animals can leave together (gift value bonus per animal); caravan-style carrying capacity for provisions (pack animals raise the limit, adjustable multiplier in settings); farewell registry added for the upcoming "Letters From Afar" companion mod
- v1.1: Removed the 20-day repeat penalty; Mod Settings (mood values, gift chances/value/delay, goodwill, animal options); toxic wastepacks in the leaver's inventory now drag ritual quality down
- v1.0: Initial release
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简体中文
不忍心直接驱逐多余的殖民者?那就为他们举办一场隆重的送别仪式吧!让他们养好身体、吃饱喝足、带上你精心挑选的盘缠,体面地踏上新的旅程。
玩法说明
- 选中祭坛或仪式点,即可为任意成年殖民者举办"送别仪式"
- 仪式开始前,通过专门的盘缠界面为其挑选白银、食物、药品等物资——这些将随他们一起带走
- 仪式质量取决于:离开者的健康程度、饱腹状态、盘缠丰厚程度、参与人数与房间印象度
- 质量越高,全体殖民者心情加成越好,数日后收到感谢回礼空投的概率也越高
- 离开者将和平步行离开——没有驱逐的心情惩罚,也永远不会与殖民地为敌
兼容性
- 需要文化DLC(Ideology)
- 可随时加入已有存档(有进行中的送别仪式或待收回礼时不建议移除)
常见问题:性能
被送别的殖民者会作为世界小人进入"封存"状态——每个游戏日仅被处理4次,不产生寻路/工作/需求开销。原版的世界小人回收机制会像处理被放逐者和流浪者一样逐渐清理他们。送别实际上是把他们每 tick 的开销从你的地图上彻底移除。
更新日志
- v1.3.1:修复"远行者/主持人"角色名未翻译的问题;修复盘缠界面排序按钮与物品名称重叠的问题(窗口加宽并采用与原版相同的布局处理);送别仪式不再触发随机附着仪式奖励(如流浪者加入)——同时会清理已生成该奖励的存档;修复殖民地人口低于批次上限时无法开始仪式的问题
- v1.3:多人批量送别!一场仪式最多可同时送别5人(设置中可调1~10;请在模组设置中确认);仪式时长可调,最短可至即时完成;回礼保底价值现在按批次人数缩放;设置界面现在支持滚动
- v1.2:新增推荐去处(继续流浪 / 投奔随机友好派系 / 推荐到指定派系——包括金鸢尾兰等mod派系——并获得好感度提升);新增随行驮运动物(每只提高回礼价值);盘缠新增商队式载重限制(驮兽可提高上限,设置中可调倍率);新增送别名册,为即将推出的"远方来信"姊妹模组铺路
- v1.1:移除20天重复惩罚;新增模组设置(心情数值、回礼概率/价值/延迟、好感度、动物选项);远行者背包中的有毒垃圾现在会拉低仪式质量
- v1.0:首次发布