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FIP - Future-Tec

FIP - Future-Tec mod preview for RimWorld

Fallout Immersion Project - Future-Tec "Vault-Tec planned for every future - especially the bad ones.

Fallout Immersion Project - Future-Tec

"Vault-Tec planned for every future - especially the bad ones." This mod is under active development - updates and patches may drop anytime. Your feedback directly shapes development!

Features

  • Vanilla Quests Expanded - Ancients: rewrites ancient complexes, discoveries, experiments, and quest language as Vault-Tec blacksites, FEV research, and sealed pre-war programs.
  • Vanilla Quests Expanded - Cryptoforge: converts the quest chain and its central facility into a mobile base crawler and compatible pre-war technology narrative.
  • Vanilla Quests Expanded - Deadlife: reframes its sites and events as continuity bunkers, feral-ghoul outbreaks, and Operation Deadlife.
  • Vanilla Quests Expanded - Generator: converts the story to Lee Moldaver, a restoration reactor, and fusion-core terminology, including the supported character's name and gender presentation.
  • Full quest-language pass: updates letters, objectives, descriptions, rewards, incidents, site labels, and related terminology for each supported quest module.
  • Mechanics scope: objectives, maps, encounters, rewards, triggers, and quest logic remain those of the original Vanilla Quests Expanded modules.
  • Visual scope: Future-Tec currently contains no in-game texture replacements; it is a narrative and localization compatibility module.

Requirements

  • No DLC or external mod is a hard requirement.

Recommended

  • Vanilla Quests Expanded - Ancients - Optional Vault-Tec blacksite and FEV conversion.
  • Vanilla Quests Expanded - Cryptoforge - Optional mobile base-crawler conversion.
  • Vanilla Quests Expanded - Deadlife - Optional continuity-bunker and feral-ghoul conversion.
  • Vanilla Quests Expanded - Generator - Optional Lee Moldaver restoration-reactor conversion.

Development Notes

  • Each quest integration is conditional and can be used independently; Future-Tec does not require the full Vanilla Quests Expanded collection.
  • The module does not add replacement quest logic. It changes the fiction, terminology, and the defined Generator character presentation around the source quests.
  • Quests already generated in a save can retain cached text; newly generated quests receive the full conversion.
  • Source code and development repository
  • This mod is part of the Fallout Immersion Project (FIP) - a modular overhaul inspired by Fallout's lore. FIP is not affiliated with the Fallout Collaboration Project (FCP), but is designed to complement it. FIP channel in the FCP Discord

Fallout Immersion Project Modules

Credits

  • All placeholder textures and sprites created by MisterHouse.
  • Professional artwork created by Okagrim and Farxmai.
  • Special thanks to all Ko-fi supporters who fund commissioned artwork.
  • Special thanks to Alvalor for coding support and playtesting.

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