Requires Fire Extinguisher (FE) research (own tab). Made at Machining table with a recipe of: 50 steel and 2 Components.
The FE has a mod option to use foam that will degrade over time and also has some cleaning properties acting as an active detergent to remove filth. (Note the foam will still be identified for cleaning itself if in an applicable cleaning zone).
Includes a dedicated shelf (found in Misc tab on the architect menu) for use. Requires 10 stuff of either metal or stone and will only allow the FE to be stored in this location.
(Please see brief demo/tutorial video above.)
Mod Notes
Since the mechanics of the fire extinguisher is a "gun" it cannot be used by pacifist pawns, though funnily enough this can be used by pyromaniacs.
Classified as a manufactured item.
Works with existing saves and should be mod friendly. To remove the mod you will have to remove all occurences of the item.
When changing the values in the mod options you will need to restart Rimworld in order for the changes to take effect.
Fire Foam Belt
A fire foam belt is included with the mod that will trigger if the wearer or the belt itself is set on fire. Similarly it can be manually triggered if in close proximity to a fire. (Available to be made at the Machining table after fire foam research).
1) Similar idea to previous authors of similar mods in earlier game versions.
2) Razzoriel: Heads up regarding removal of camera shake effect.
3) SheiFoxy and Rainbeau Flambe: Reverse engineered a mod of theirs to understand mod options method.
Ideas/Considerations
1) Remove the ground shake effect from the process.2) Player configurable options for the fire extinguisher mechanics.3) AI fire fighting behaviour using "tools" with custom work/job tasks.4) Alternative tech level versions.5) Potential use of foam as a resource limiter to the use of the extinguisher. (Still deliberating)
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