// mod author

Pelador

36 mods350K total downloads 4.9 avg rating

// works All mods

Drug Policy Fix
Stale
management

Drug Policy Fix

Overview V1.1 Automatically fixes drug policies for new drug additions after the initial start values. Also sorts drug policies into drug name order. Mod details No more fiddling around having to update drug policies when you add new drugs or remove them from your game part way t

Best Mix
Stale
management

Best Mix

Overview V1.1 A QoL mod that allows variance in how benches select their ingredients. Mod details Vanilla has a default setting to search for ingredients by distance. With this mod you have the capability to use a gizmo on a work bench to change the criterion of that search to re

Brrr and Phew
Stale
management

Brrr and Phew

Overview V1.1 Colony AI to help avoid negative effects of hypothermia, heatstroke, toxic buildup and cabin fever. Details The vanilla game reacts to hypothermia and heatstroke only when a colonist reaches the initial injury stage or severe aspect of those conditions. This occurs

Drug Response
Stale
management

Drug Response

Overview V1.1 Drug response is a QoL tool that allows you to configure AI tools for your colonists to respond to pain and various maladies or conditions. Details The mod is explained with the following PDF: Drugs response notes PDF Note the features added in this mod are intended

Apothecary
Stale
management

Apothecary

Overview V1.1 A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods). Details Apothecary is a mod designed to provide herbal remedies and other medicinal preparations more suited to the Neolithic and Medieval e

TVForPrison
Stale
management

TVForPrison

Overview V1.1 Adds an effect to vanilla TVs to slowly reduce resistance for prisoners whilst adding a small flat mood increase. Mod details If a prisoner is in a relatively fit state and within a certain range of a vanilla TV then it can be used as a propaganda tool that will hel

Medical Supplements
Stale
medical

Medical Supplements

Overview V1.1 Adds pharmaceuticals and new food items. Drug Chemical Mixer Autonomously produce precursor chemicals. The mixer has "input" and "output" hoppers to control resources and product. There is a selector for the chemical to produce, control production and set stock limi

Insulation
Stale
management

Insulation

Overview V1.1 Building structures (Walls and doors) with thermal insulation properties. Details Provides a means to place thermal insulation materials into structure items that help with reducing the transfer rates of heat IG. There are different doors and walls provided with an

Aquarium
Stale
management

Aquarium

Overview V1.1 Aquarium is a mod that allows your pawns to be “aquarists” (fish keepers) and provides items and AI mechanisms to keep pet tropical fish. The benefits for this investment into aquatic pets are as follows: • Additional beauty. • Meditation items. • Mood boosts from r

Common Ailments
Stale
management

Common Ailments

Overview V1.1 Adds various common illnesses and conditions. Details Further details about this mod are provided in the following PDF: Common Ailments Notes Compatibility *** Subject to conversion *** The following mods in addition to vanilla have had their drugs patched to allow

Camouflage and Stealth
Stale
management

Camouflage and Stealth

Overview Framework for implementing Camouflage and Stealth (CAS) for apparel.

NPC Bonus
Stale
management

NPC Bonus

Overview V1.1 Apply balancing allowance factors to NPC AI. Helps to "balance the books" for NPCs if you are using modded elements. Mod Details This mod adjusts the pawn allowance values for NPC Factions. It does this by providing mod options for the player to apply percentage adj

JetPack
Stale
management

JetPack

Overview V1.1 Provides jet pack capabilities. Details A jet pack can be made (once researched) and Marine power armour can also be made with a jet pack installed as a variant to the standard marine armour. This provides the capability for the pawn/pilot to traverse above normal t

Fermenter
Stale
management

Fermenter

Overview V1.1 Adds a large industrial and powered fermenting/processing machine. Details Similar and based off the universal fermenter (separate code, so will NOT conflict), this mod provides a larger industrial based capability of processing precursor Worts or mashes into alcoho

Prospecting
Stale
management

Prospecting

Overview V1.1 Produce mining "bits" when in close proximity to ores or other mining sources other than stone chunks. Thus acting as earlier indication to those resources. Modifies surface and deep mining resource allocations. Introduces some additional deep drills and prospecting

RimPlas
Stale
management

RimPlas

Overview V1.1 RimPlas is a synthetics mod, including plastics, addition synthetic textiles, injection moulding, carbon synthetics, graphene electrical buildings and some extra advanced synthetic items. Details The following PDF document provides additional details of what the mod

Fire Warden
Stale
management

Fire Warden

"Colonist AI fire fighting with fire extinguisher".

Tactical Charged Gear
Stale
management

Tactical Charged Gear

Overview V1.1 Adds additional computerised charged weaponry, armour and turrets known as Tactical Charged (TC) Gear. This is envisaged as late game use as Spacer to Ultra tech level equipment. Includes a dedicated workbench for crafting the items and a computer chip construction

Social Supplements
Stale
management

Social Supplements

Overview V1.1 Optional Expansion for Medical Supplements: Adds social items for use. (Note this mod is dependant on the Medical Supplements mod to work.) Details The following PDF document provides an understanding what this mod offers: Social Supplements Notes Mod Notes There ar

CAS: Power Armour
Stale
combat

CAS: Power Armour

Overview V1.1 Marine Power Armour expansion for Camouflage and Stealth (CAS). Mod Details Provides specific marine power armours and helmets as per the default vanilla version prepared in readiness to be used with the mod Camouflage and Stealth. Includes: Arctic, Desert, Jungle,

CAS: Flak Armour
Stale
combat

CAS: Flak Armour

Overview Flak Armour expansion for Camouflage and Stealth (CAS).

CAS: Recon Armour
Stale
combat

CAS: Recon Armour

Overview V1.1 Recon Armour expansion for Camouflage and Stealth (CAS). Mod Details Provides specific recon armours and helmets as per the default vanilla version prepared in readiness to be used with the mod Camouflage and Stealth. Includes: Arctic, Desert, Jungle, Stone, Urban a

Emporium
Stale
management

Emporium

Overview V1.1 Introduces an Outlander trader for various "luxury" and "comfort" items. Details Will add this trader to all potential Outlander factions including those introduced by mods if they are using the same base definitions for the vanilla factions. So if you want to be ab

Rimoleum
Stale
management

Rimoleum

Overview V1.1 Rimoleum: synthetic flooring Details Rimoleum is a synthetic fire retardant flooring material that is quick to lay and affords some cleanliness. Great for areas like kitchens, food storage or any room where a combination of sanitary conditions and aesthetic appeal i

CAS: Cataphract Armour
Stale
combat

CAS: Cataphract Armour

Overview V1.1 Cataphract Armour expansion for Camouflage and Stealth (CAS). Mod Details Provides specific Cataphract armours and helmets as per the default vanilla version prepared in readiness to be used with the mod Camouflage and Stealth. Includes: Arctic, Desert, Jungle, Ston

Wildfire
Stale
management

Wildfire

Overview Allows fires to run wild.

Proximity
Stale
management

Proximity

Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.

Recovery Pod
Stale
management

Recovery Pod

Overview V1.1 Provides a portable self contained transport pod, intentionally used for emergency purposes or caravans. Details After researching you will be able to produce recovery pod kits at a fabrication bench. These are contained within a cargo bag to be used as a portable o

Ghost Gear
Stale
management

Ghost Gear

Overview Not going to apologise even when closing on 50 (put it down to a mid life crisis) but this is an interpretation of how to play as an Ultra tech level Ninja in Rimworld.

Immunities Reset
Stale
management

Immunities Reset

Overview V1.1 Resets all pawn health immunity data / Fix to vanilla immunity records with mod use and removal. Details When a mod introduces a hediff (health item) that has the capability to have an immunity, it keeps immunity records for it. In the situation where you then want

Feng Shui
Stale
management

Feng Shui

Overview V1.1 Modify the following room characteristics: Impressiveness, Wealth, Space, Beauty, Cleanliness. Details Allows you to tweak the lookup tables (stats) for rooms using mod options that the rooms are scored against and vary their characteristics on a % basis (from 50% t

Fire Warden CE Fix
Stale
management

Fire Warden CE Fix

Overview Harmony Fix for fire warden foam use with Combat Extended.