Five Second Rule
Deteriorated food/items that don't become worse with low HP also don't sell for less.
Deteriorated food/items that don't become worse with low HP also don't sell for less.
Now, this is crudely done by setting their HP to full if placed safely: under an indoor roof or on a shelf.
But their HP literally affects nothing other than market value. Why would traders get a discount on a low HP thing that works just the same at max HP?
Okay, maybe if a fire breaks out, not as many items will be destroyed. That is a case I'm not worried about. Maybe it's a feature.
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RimFactory (and perhaps other mods with storage buildings) compatible, items put in storage reset to max HP.
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Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=39354.0
Source on Github: https://github.com/alextd/RimWorld-FiveSecondRule